Jason
chasing a bee
Tags: Big Huge Games; Project Mercury
<p>Big Huge Games' single-player <a href="http://bighugegames.com/news/ea-publish-rpg-developed-big-huge-games" target="_blank">RPG project</a> is no longer known as Project Mercury or Big Huge RPG. This epic meeting of the minds between Ken Rolston, R.A. Salvatore, and Todd McFarlane is now <a href="http://www.gamasutra.com/view/news/29508/38_Studios_Revealing_Big_Huge_RPG_Kingdoms_of_Amalur_At_Comic_Con.php" target="_blank"><strong>Kingdoms of Amalur: Reckoning</strong></a>.</p>
<blockquote>"We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world," enthused 38 Studios CEO Jen MacLean. "We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”<br /><br />As part of the announcement, Rolston said the Big Huge team has taken the visual and narrative work of McFarlane and Salvatore, respectively, and built "the open-world exploration, vast narrative and character customization fans expect from the best RPGs."<br /><br />Added Rolston, "And we've added something new that we've always wanted from the genre -- a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs."</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamasutra.com/view/news/29508/38_Studios_Revealing_Big_Huge_RPG_Kingdoms_of_Amalur_At_Comic_Con.php">Gamasutra</a></p>
<p>Big Huge Games' single-player <a href="http://bighugegames.com/news/ea-publish-rpg-developed-big-huge-games" target="_blank">RPG project</a> is no longer known as Project Mercury or Big Huge RPG. This epic meeting of the minds between Ken Rolston, R.A. Salvatore, and Todd McFarlane is now <a href="http://www.gamasutra.com/view/news/29508/38_Studios_Revealing_Big_Huge_RPG_Kingdoms_of_Amalur_At_Comic_Con.php" target="_blank"><strong>Kingdoms of Amalur: Reckoning</strong></a>.</p>
<blockquote>"We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world," enthused 38 Studios CEO Jen MacLean. "We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”<br /><br />As part of the announcement, Rolston said the Big Huge team has taken the visual and narrative work of McFarlane and Salvatore, respectively, and built "the open-world exploration, vast narrative and character customization fans expect from the best RPGs."<br /><br />Added Rolston, "And we've added something new that we've always wanted from the genre -- a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs."</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamasutra.com/view/news/29508/38_Studios_Revealing_Big_Huge_RPG_Kingdoms_of_Amalur_At_Comic_Con.php">Gamasutra</a></p>