Jason
chasing a bee
Tags: Avadon: The Black Fortress; Spiderweb Software
<p>Spiderweb's Jeff Vogel laid out some of the <a href="http://jeff-vogel.blogspot.com/2010/08/avadon-developer-diary-2-what-sort-of.html" target="_blank">key decisions</a> that went into the design of <a href="http://www.spiderwebsoftware.com/avadon/index.html" target="_blank"><strong>Avadon: The Black Fortress</strong></a>.</p>
<blockquote>Finally, choices. I think the most important quality of my games, the thing that adds interest and keeps me interested in writing them, is the ability to make choices that affect the ending. Of course, I'm not the only developer that does this. Bioware is better at it than I am. But it is still something very important to me.<br /><br />Happily, now that I have the setting and theme, the choice comes naturally. Avadon has almost limitless power, and it can use that power however it wants. Sometimes it uses it for the good of the land, but sometimes corruption sinks in. Avadon has many enemies. The player's choice will be whether to serve Avadon or reject it. Whether to work for Redbeard, master of Avadon, or fight him. Or even plot to replace him.<br /><br />Choices like this make writing a game much easier. Whenever I design an area and the conversations in it, it provides me a North Star to sail toward. I always skew the choices and conversations toward that final choice, the final destination.</blockquote>
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<p>Spiderweb's Jeff Vogel laid out some of the <a href="http://jeff-vogel.blogspot.com/2010/08/avadon-developer-diary-2-what-sort-of.html" target="_blank">key decisions</a> that went into the design of <a href="http://www.spiderwebsoftware.com/avadon/index.html" target="_blank"><strong>Avadon: The Black Fortress</strong></a>.</p>
<blockquote>Finally, choices. I think the most important quality of my games, the thing that adds interest and keeps me interested in writing them, is the ability to make choices that affect the ending. Of course, I'm not the only developer that does this. Bioware is better at it than I am. But it is still something very important to me.<br /><br />Happily, now that I have the setting and theme, the choice comes naturally. Avadon has almost limitless power, and it can use that power however it wants. Sometimes it uses it for the good of the land, but sometimes corruption sinks in. Avadon has many enemies. The player's choice will be whether to serve Avadon or reject it. Whether to work for Redbeard, master of Avadon, or fight him. Or even plot to replace him.<br /><br />Choices like this make writing a game much easier. Whenever I design an area and the conversations in it, it provides me a North Star to sail toward. I always skew the choices and conversations toward that final choice, the final destination.</blockquote>
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