Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
<a href=http://pc.ign.com>IGN</a> has posted an <a href=http://pc.ign.com/articles/529/529773p1.html>interview</a> with <b>Pete Hines</b> from <a href=http://www.bethsoft.com>Bethesda</a> who pretty much confirmed what we've already told you would happen.
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<blockquote>IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?
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Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. <b>We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well</b>.</blockquote>
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Any questions?
<br>
<a href=http://pc.ign.com>IGN</a> has posted an <a href=http://pc.ign.com/articles/529/529773p1.html>interview</a> with <b>Pete Hines</b> from <a href=http://www.bethsoft.com>Bethesda</a> who pretty much confirmed what we've already told you would happen.
<br>
<br>
<blockquote>IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?
<br>
<br>
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. <b>We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well</b>.</blockquote>
<br>
Any questions?
<br>