Tags: Arx Fatalis
<a href="http://www.game2extreme.com/">Game2Extreme</a> has <a href="http://www.game2extreme.com/reviews/review.cfm?language=5&reviewid=220">reviewed</a> that wacky French made dungeon crawler, <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>. They ended up giving it an <b>8.6/10</b>
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<blockquote>The graphics in this game are superb. That is if you have a system that can run them. <u>I played the game on a 2.53Ghz Pentium 4 with 512megs RAM and a GeForce 4 ti4200. With this setup everything ran smooth with the exception of when people die. As characters fall over the game would almost always become super jumpy.</u> Perhaps it was calculating the exact trajectory of the blood sprays? Who knows but it was rather annoying.
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As a whole there was very little room for improvement. Every room or tunnel looked completely different from any other. There was a lot of detail put in to everything. I never felt like they were continuously re-using the same 3d models which is very rare in a world of this size. The video options of the game had sliders for depth of field (fog) texture quality and the option to turn on bump mapping. With everything cranked to it?s top, the game looked amazing, it felt like a real world under that frozen ice.</blockquote>
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Ummm.. If it's jumpy at times on a 2.5GHz machine, I'd say that's a big problem, not a mere annoyance.
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Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>.
<a href="http://www.game2extreme.com/">Game2Extreme</a> has <a href="http://www.game2extreme.com/reviews/review.cfm?language=5&reviewid=220">reviewed</a> that wacky French made dungeon crawler, <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>. They ended up giving it an <b>8.6/10</b>
<br>
<br>
<blockquote>The graphics in this game are superb. That is if you have a system that can run them. <u>I played the game on a 2.53Ghz Pentium 4 with 512megs RAM and a GeForce 4 ti4200. With this setup everything ran smooth with the exception of when people die. As characters fall over the game would almost always become super jumpy.</u> Perhaps it was calculating the exact trajectory of the blood sprays? Who knows but it was rather annoying.
<br>
<br>
As a whole there was very little room for improvement. Every room or tunnel looked completely different from any other. There was a lot of detail put in to everything. I never felt like they were continuously re-using the same 3d models which is very rare in a world of this size. The video options of the game had sliders for depth of field (fog) texture quality and the option to turn on bump mapping. With everything cranked to it?s top, the game looked amazing, it felt like a real world under that frozen ice.</blockquote>
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Ummm.. If it's jumpy at times on a 2.5GHz machine, I'd say that's a big problem, not a mere annoyance.
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Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>.