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Preview Deus Ex: Human Revolution Preview Package

VentilatorOfDoom

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Tags: Deus Ex: Human Revolution; Eidos Montreal

<p>Several GamesCom based previews for Deus Ex: HR hit the web.</p>
<p> </p>
<p>Starting out with G4TV and some <a href="http://g4tv.com/games/xbox-360/49329/deus-ex-human-revolution/articles/71959/Gamescom-2010-Deus-Ex-Human-Revolution-Walkthrough-Impressions/" target="_blank">hands-on impressions</a>:</p>
<blockquote>
<p>Throughout the conversation, you have to option to use the guard’s depression against him, or assuage his guilt and show him that whatever happened wasn’t his fault. This encounter was relatively easy to navigate, so there was no need to use social augmentations like charm or one that lets you scan your subject’s pupils to get a read on whether they are lying or not, giving you a strategic advantage in the conversation. We chose the “nice” path, which led to the guard happily giving us access to the station. And since we talked our way in, we were free to investigate the entire building (talk to people, use computers to access files, etc.). For the sake of time, we proceeded down to the morgue, got the chip, and calmly and quietly exited the front door without issue.</p>
</blockquote>
<p>DigitalSpy <a href="http://www.gameon.co.uk/game/preview/deus-ex-human-revolution-gamescom-2010-in-depth-preview" target="_blank">found the social route</a> to be not very exciting:</p>
<blockquote>
<p>Going down the social route isn't nearly as exciting, but effectively showcases how you can approach the mission in an entirely different manner. Entering the reception with the way onward once again guarded, Jenson turns his attention to the desk and asks for help. As luck would have it, it's an old partner in crime turned police desk jockey, who resents Jenson for what happened to him. Conversations using the social augmentation can crush, please and absolve people, and while pleading with him to progress doesn't work, discussing what exactly lead to his exit from their outfit gives him the peace he has longed for and the way forward you want.<br /><br />From there, Jenson walks freely through the station, and instead of workers springing from their desks to confront you, or security cameras harshly sounding at your presence, they continue their daily business, allowing you to listen in on conversations that flesh out the story and the game's futuristic world. The guard buzzes you into the morgue and coroner mistakes you for someone who passed him a memo earlier that day, providing you an additional dollop of information and easy access to the hub. While the set-up for this example was very contrived, especially with how the desk worker's opinion completely flips within a matter of sentences, the peaceful route does certainly have its advantages.</p>
</blockquote>
<p>Game On found out that <a href="http://www.gameon.co.uk/game/preview/deus-ex-human-revolution-gamescom-2010-in-depth-preview" target="_blank">Eidos aims to maintain the flow of the game</a>:</p>
<blockquote>
<p>Eidos Montreal were quick to stress that combat is designed to be a challenging option and won't be as straight forward as most other first-person or third-person shooters. Perhaps most controversial has been the announcement that <em>Human Revolution</em> will use a regenerating health system. While many see this as a simplification to cater for the console market, the developers emphasised that the decision was made in order to maintain the flow of the game. When replaying the previous games, the developers felt that constantly breaking off the combat to backtrack for health machines or extra medical supplies killed the pace and this was something they wanted to avoid. During the playthrough this certainly seemed to be the case, but how it will work across the different difficulties remains to be seen.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15649">RPGWatch</a></p>
 

SoupNazi

Guest
social augmentations like charm or one that lets you scan your subject’s pupils to get a read on whether they are lying or not

"Charm"? Am I going to emit nano-pheromones in this game? Fucking hell. :x

On the other hand, the pupil scanning sounds p. cool.

Ninjedit: it also looks like Adam is the only one with augmentations that look more or less normal and not as ugly as described in the original game:
Gamescom-2010-Deus-Ex-Human-Revolution-Walkthrough-Impressions.jpg


On the other hand, this is fucking retarded:
standard_DXHR_Screenshot_Explode.jpg


I'm still torn.
 

Radisshu

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Looks like it'll be the next Alpha Protocol-Bladerunner FUSION game.
 

SoupNazi

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Admittedly, I did try to hide from bots behind wooden boxes in the first box.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
MisterStone said:
Auto healthgen is necessary for flow

:rage:


This is shit and fuck in one. So fucking hard to have health packs of some sort? Sure they're 'gamey' but Christ, at least you can explain them away a bit by saying they contain nanites or something, and maybe make it so they never replenish all your health if you are badly wounded. At least it would give you something to do, sneak around, trying to look for a health pack when almost dead! Auto health-gen ONLY if you have some nanite aug!


When replaying the previous games, the developers felt that constantly breaking off the combat to backtrack for health machines or extra medical supplies killed the pace

Killed the pace? If you're meant to be playing 'stealth' as apparently it is possible, then the 'pace' would be slow and methodical anyway! What the fuck? Play Call of Duty you cunts if you want non-stop spawning actiunfun!
 

SoupNazi

Guest
Well the other boxes are obv. getting blown up in that screenshot, so maybe it's just that they mean to portray action gamers as retards who would try to hide behind those boxes. The rocket could very well kill the guy.

Unless he regenerates the damage, I mean.
 

denizsi

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What I'd like in a RPG is when you're fucked up and dying in a mission, you simply call it a day and go back to your hole. Maybe you can try another time or maybe not, but the next time, they will be prepared. Or maybe you'll have to find other means for whatever you were trying to accomplish. In short, plan ahead of time and go prepared or prepared to get raped.
 

denizsi

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MisterStone said:
Auto healthgen is necessary for flow

:rage:

But it's true. Your balls generate sperm, which are necessary for the flow of cum, especially in facials. If you had to eat something between every cum shot, it would be pretty fucking annoying.
 

Drakron

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Auto healthgen is necessary for flow

And then they wonder why reviews end up calling their games short.

Regen heath is something that can work, Mafia 2 have it and it only needs to overlook a enemy armed with a tommy (and its not hard to do that) to be rendered useless as they WILL kill the player.

But the "this or nothing" is a wrong approach as it just makes things a "do or do not" that further presses down the need of "flawless execution" and "the one path".

What happens when combat becomes a challenge and there are other easier means of approach? the combat path is no longer seen as a valid approach.
 

SoupNazi

Guest
Mafia 2's regen health really does NOT work because it works when you run around. You can just sprint about dodging bullets and the health regenerates in like 3 seconds.

ALSO BROS THE OTHER CRATES IN THE SCREENSHOT ARE EXPLODING, ITS POSSIBLE ONLY THE GUY WHO MADE THE SCREENSHOT IS A RETARD AND NOT THE DEVELOPERS

OK
 

Forest Dweller

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I don't think the boxes are cardboard. Althought there's definitely some type of wood there.
 

Dogffdog

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So not only the combat route sounds like it will be easy crap, but the 'social' one seems like it will be dumb easy as well?
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
WOW BROS NO BRIAN SURGERONS HEAR

FIRST THE GAME IS NEW SO IT SUCKS

SECONDS THE CRATES ARE POPAMOLE SHIT SO IT SUCKS

DUES EX THREE FUCKS A DOG
 

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