Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
It's time for another <a href=http://www.lucasarts.com/games/swkotor_sithlords>Knights of the Old Republic II</a> <a href=http://forums.obsidianent.com/index.php?act=idx>forums update</a>. <b>Akari</b>, one of the developers, <a href=http://forums.obsidianent.com/index.php?showtopic=1877&st=15&#entry73564>mentioned</a> that <a href=http://www.obsidianent.com/>Obsidian</a> may not be able to implement eagerly anticipated custom lighsaber hilts. According to rumors, custom hilts will be sold and shipped separately, so place your preorders <a href=http://www.mybodyvibes.com/store/dildos/>here</a>.
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<blockquote> Unfortunately, it doesn't look like we're going to be able to get the varied lightsaber hilts into the game.
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With where we're at now, we're focusing a lot more on things that impact gameplay (Skills, plot options, combat stances/forms, better NPC scripting, etc) than something that's just purely cosmetic like lightsaber hilts.
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The idea isn't out all together, but it's getting to the point where there just might not be the time to do it.</blockquote>
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Good news.
It's time for another <a href=http://www.lucasarts.com/games/swkotor_sithlords>Knights of the Old Republic II</a> <a href=http://forums.obsidianent.com/index.php?act=idx>forums update</a>. <b>Akari</b>, one of the developers, <a href=http://forums.obsidianent.com/index.php?showtopic=1877&st=15&#entry73564>mentioned</a> that <a href=http://www.obsidianent.com/>Obsidian</a> may not be able to implement eagerly anticipated custom lighsaber hilts. According to rumors, custom hilts will be sold and shipped separately, so place your preorders <a href=http://www.mybodyvibes.com/store/dildos/>here</a>.
<br>
<br>
<blockquote> Unfortunately, it doesn't look like we're going to be able to get the varied lightsaber hilts into the game.
<br>
<br>
With where we're at now, we're focusing a lot more on things that impact gameplay (Skills, plot options, combat stances/forms, better NPC scripting, etc) than something that's just purely cosmetic like lightsaber hilts.
<br>
<br>
The idea isn't out all together, but it's getting to the point where there just might not be the time to do it.</blockquote>
<br>
Good news.