Tags: BioWare; Mass Effect 2
<p>Shamous Young of Twenty Sided <a href="http://www.shamusyoung.com/twentysidedtale/?p=9043" target="_blank">talks about</a> Mordin Solus.</p>
<blockquote>
<p>In the end you get to make a couple of interesting decisions. You can kill Maelon or let him go. You can erase genophage cure or keep the data for later. The latter is something I wished the game had given us in the first game with regards to the Rachni queen: Spare her life, but <em>not</em> turn her loose. I’m very glad the game didn’t make us choose between “destroy cure” and “release cure”. It’s nice to be able to play cautious, humble Shepard who realizes he doesn’t have all the answers and shouldn’t go around making moral decisions for the rest of the galaxy.</p>
<p>It’s a solid, thought-provoking story that enriches both the character and the setting. It uses the established Mass Effect backstory as a launching point for an interesting discussion, but is subtle enough to let the player draw their own conclusions in the end.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15787">RPGWatch</a></p>
<p>Shamous Young of Twenty Sided <a href="http://www.shamusyoung.com/twentysidedtale/?p=9043" target="_blank">talks about</a> Mordin Solus.</p>
<blockquote>
<p>In the end you get to make a couple of interesting decisions. You can kill Maelon or let him go. You can erase genophage cure or keep the data for later. The latter is something I wished the game had given us in the first game with regards to the Rachni queen: Spare her life, but <em>not</em> turn her loose. I’m very glad the game didn’t make us choose between “destroy cure” and “release cure”. It’s nice to be able to play cautious, humble Shepard who realizes he doesn’t have all the answers and shouldn’t go around making moral decisions for the rest of the galaxy.</p>
<p>It’s a solid, thought-provoking story that enriches both the character and the setting. It uses the established Mass Effect backstory as a launching point for an interesting discussion, but is subtle enough to let the player draw their own conclusions in the end.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15787">RPGWatch</a></p>