Tags: Fallout
You read right, it's <A href="http://www.groovgames.com/display.cfm?id=255">a new review</A> about <A href="http://www.interplay.com/fallout">Fallout</a> and <a href="http://www.interplay.com/fallout2">Fallout 2</A> on <a href="http://www.groovgames.com/">GroovGames</A>. While they mention the graphics and interface are dated, they heaps lots of love on the games. Here's some of the love:
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<blockquote>The Fallout games were lauded for their open-endedness, and with good reason. This if far from a linear RPG, and you have much freedom in how you handle quests, or indeed if you handle them at all: you can play certain people against each other or ally yourself with one particular side in many situations; you can become a slaver, a trader, a mercenary, a porn star, or even get married and then pimp your wife out for cash; you can play the goody-two-shoes that helps out everyone in need, or a heartless and soulless ghost of the wastes; you can be a sniper, or a thief, or a diplomat, or a moronic, brutish thug with big guns and meaty punches. Fallout also uses a karma system, so people may react differently to you based on your past actions. Additionally, if a townsperson spots you doing something inhumane, you may be branded as a certain type of person, such as a child-killer or grave-robber. Indeed, some of these tags can work to your advantage when dealing with some of the more unsavory characters, but are generally regarded as a blemish on your good character. Conversely, there are many good tags that you may acquire through helping out people in need or solving quests amicably or through myriad other actions.</blockquote>
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And that's why we all love the game.
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Thanks, <b>LlamaGod</b>!
You read right, it's <A href="http://www.groovgames.com/display.cfm?id=255">a new review</A> about <A href="http://www.interplay.com/fallout">Fallout</a> and <a href="http://www.interplay.com/fallout2">Fallout 2</A> on <a href="http://www.groovgames.com/">GroovGames</A>. While they mention the graphics and interface are dated, they heaps lots of love on the games. Here's some of the love:
<br>
<br>
<blockquote>The Fallout games were lauded for their open-endedness, and with good reason. This if far from a linear RPG, and you have much freedom in how you handle quests, or indeed if you handle them at all: you can play certain people against each other or ally yourself with one particular side in many situations; you can become a slaver, a trader, a mercenary, a porn star, or even get married and then pimp your wife out for cash; you can play the goody-two-shoes that helps out everyone in need, or a heartless and soulless ghost of the wastes; you can be a sniper, or a thief, or a diplomat, or a moronic, brutish thug with big guns and meaty punches. Fallout also uses a karma system, so people may react differently to you based on your past actions. Additionally, if a townsperson spots you doing something inhumane, you may be branded as a certain type of person, such as a child-killer or grave-robber. Indeed, some of these tags can work to your advantage when dealing with some of the more unsavory characters, but are generally regarded as a blemish on your good character. Conversely, there are many good tags that you may acquire through helping out people in need or solving quests amicably or through myriad other actions.</blockquote>
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<br>
And that's why we all love the game.
<br>
<br>
Thanks, <b>LlamaGod</b>!