Tags: 3D People; Kult: Heretic Kingdoms
We've just posted up <a href="http://www.rpgcodex.com/content.php?id=107">our very own interview</A> with some lead peoples of <A href="http://www.3dpeople.de/">3D People</A> about <a href="http://www.kult.3dpeople.de/">Kult: Heretic Kingdoms</a>. Here's part of it:
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<blockquote><i>3. Tell us about the world of Kult. I there anything that makes it different from typical fantasy settings? Are multiple races available, or do you play only humans?</i>
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<b>Richard</b>: The player plays a human character. One of the aspects of the game that hardcore RPG fans will like least is that we�ve constrained them to a single character� But this is a narrative-oriented RPG, and that character�s identity is vital to the story. It will be interesting to see if players who go into the game thinking that this is a limitation, will come out having barely noticed it, for all the other exciting stuff that�s going on in there.
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<b>Jan</b>: We wanted something different from our game world, both visually and in terms of the story background. So, we do not have <a href=http://www.kult.3dpeople.de/characters/large/orc.JPG>orcs</a> and elves. Nor do we have some steampunk or fantasy/sci-fi hybrid world, some gimmicked world. We have a solid, believable fantasy creation, populated by believable characters with various individual and racial goals.</blockquote>
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I like <b>Richard</b>'s reply the best.
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Oh, and there's the <A href="http://www.rpgcodex.com/screenshot.php?file=kult/Kultbox.jpg">box art</a>:
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<div align="center"><A href="http://www.rpgcodex.com/screenshot.php?file=kult/Kultbox.jpg"><img src="http://www.rpgcodex.com/images/screenshots/kult/Kultboxtb.jpg" height="150"></a></div>
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Now you know why she wears a helmet. Helmets are always good ideas.
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We've just posted up <a href="http://www.rpgcodex.com/content.php?id=107">our very own interview</A> with some lead peoples of <A href="http://www.3dpeople.de/">3D People</A> about <a href="http://www.kult.3dpeople.de/">Kult: Heretic Kingdoms</a>. Here's part of it:
<br>
<br>
<blockquote><i>3. Tell us about the world of Kult. I there anything that makes it different from typical fantasy settings? Are multiple races available, or do you play only humans?</i>
<br>
<br>
<b>Richard</b>: The player plays a human character. One of the aspects of the game that hardcore RPG fans will like least is that we�ve constrained them to a single character� But this is a narrative-oriented RPG, and that character�s identity is vital to the story. It will be interesting to see if players who go into the game thinking that this is a limitation, will come out having barely noticed it, for all the other exciting stuff that�s going on in there.
<br>
<br>
<b>Jan</b>: We wanted something different from our game world, both visually and in terms of the story background. So, we do not have <a href=http://www.kult.3dpeople.de/characters/large/orc.JPG>orcs</a> and elves. Nor do we have some steampunk or fantasy/sci-fi hybrid world, some gimmicked world. We have a solid, believable fantasy creation, populated by believable characters with various individual and racial goals.</blockquote>
<br>
<br>
I like <b>Richard</b>'s reply the best.
<br>
<br>
Oh, and there's the <A href="http://www.rpgcodex.com/screenshot.php?file=kult/Kultbox.jpg">box art</a>:
<br>
<br>
<div align="center"><A href="http://www.rpgcodex.com/screenshot.php?file=kult/Kultbox.jpg"><img src="http://www.rpgcodex.com/images/screenshots/kult/Kultboxtb.jpg" height="150"></a></div>
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Now you know why she wears a helmet. Helmets are always good ideas.
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