Tags: Fallout: New Vegas; Obsidian Entertainment
<p>Comic Book Resources <a href="http://www.comicbookresources.com/?page=article&id=28455" target="_blank">had a chat</a> with Chris Avellone concerning Fallout: New Vegas and old pairs of shoes.</p>
<p><span id="intelliTXT">
<blockquote>
<p><strong>While you're senior designer for "New Vegas," you also put together "All Roads," the original graphic novel that comes with the collector's edition of the game. How exactly did that come about?</strong></p>
<p>I have a good relationship with Dark Horse as I worked with Dave Marshall and Jeremy Barlow at Dark Horse during “Star Wars: Knights of the Old Republic II: The Sith Lords,” did a short story for “Star Wars Tales” and then four more scripts for “Clone Wars Adventures” that were a lot of fun. When it came time to explore the possibility of doing more comic book game tie-ins, I suggested an “Aliens” comic through SEGA, then an “Alpha Protocol” comic through SEGA as well - neither of these took off, unfortunately.</p>
<p>I was still driven to try and make it work, though - the chance to write for comics was one of my childhood dreams - so I took another run at it and introduced Nick McWhorter from Dark Horse to our “New Vegas” marketing manager, Regi Jacob, and to my huge surprise, Regi and Bethesda grabbed the ball and ran with it. At the end of it all, I got to write a book with some amazing artists - Jean Diaz ("Incorruptible") and Wellinton Alves ("Shadowland: Blood on the Streets," "Nova") and a cover by Geof Darrow. Geof Darrow! I couldn't have asked for a better chance at comic writing. Many thanks to Dark Horse and Bethesda.</p>
</blockquote>
</span></p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99866-fallout-new-vegas-interview.html">Gamebanshee</a></p>
<p>Comic Book Resources <a href="http://www.comicbookresources.com/?page=article&id=28455" target="_blank">had a chat</a> with Chris Avellone concerning Fallout: New Vegas and old pairs of shoes.</p>
<p><span id="intelliTXT">
<blockquote>
<p><strong>While you're senior designer for "New Vegas," you also put together "All Roads," the original graphic novel that comes with the collector's edition of the game. How exactly did that come about?</strong></p>
<p>I have a good relationship with Dark Horse as I worked with Dave Marshall and Jeremy Barlow at Dark Horse during “Star Wars: Knights of the Old Republic II: The Sith Lords,” did a short story for “Star Wars Tales” and then four more scripts for “Clone Wars Adventures” that were a lot of fun. When it came time to explore the possibility of doing more comic book game tie-ins, I suggested an “Aliens” comic through SEGA, then an “Alpha Protocol” comic through SEGA as well - neither of these took off, unfortunately.</p>
<p>I was still driven to try and make it work, though - the chance to write for comics was one of my childhood dreams - so I took another run at it and introduced Nick McWhorter from Dark Horse to our “New Vegas” marketing manager, Regi Jacob, and to my huge surprise, Regi and Bethesda grabbed the ball and ran with it. At the end of it all, I got to write a book with some amazing artists - Jean Diaz ("Incorruptible") and Wellinton Alves ("Shadowland: Blood on the Streets," "Nova") and a cover by Geof Darrow. Geof Darrow! I couldn't have asked for a better chance at comic writing. Many thanks to Dark Horse and Bethesda.</p>
</blockquote>
</span></p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99866-fallout-new-vegas-interview.html">Gamebanshee</a></p>