Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 778
It's getting better, but it's still not totally fixed up yet.
Monkeyfinger said:FfH is in a bit of a sorry state right now. Recently, Civ4 was unexpectedly patched while Kael, FfH's developer, was extremely busy with real life.
spectre said:Hum. How about... not install the patch? Reinstall Civ4 beforehand, of course.
I call your bullshit, so does a quick google check.The well-working version of FfH doesn't run off of unpatched Civ4, it runs off of an older Civ4 patch. One which you can't get anymore.
Tardvapor said:I thought GalCiv2 with the expansions was alright, would have made a way better sequel to Moo2 than Moo3 did anyway.
Jasede said:Oh? Okay. Only played it 3 minutes or so so far and it seems pretty barren. Just research and building ships.
But I'll keep at it.
Edit: But -gee-, what does the game need 4.5 gigabyte space for?
JarlFrank said:Jasede said:Oh? Okay. Only played it 3 minutes or so so far and it seems pretty barren. Just research and building ships.
But I'll keep at it.
Edit: But -gee-, what does the game need 4.5 gigabyte space for?
What interests me more is why it does have a countdown whenever you click end turn.
Raapys said:The countdown really annoyed me, at least in the start where turn processing is very fast. And from what I recall there wasn't actually an option to turn it off.
Tardvapor said:It looks like some of you prefer moo1 to 2, why?
Tardvapor said:I played them both when released and never went back to 1 after 2 came out, all I remember of moo1 was that it was pointless to build anything but the tiniest ships, just send out unbeatable heaps of 10k or more scouts with a single weapon on them.
Tardvapor said:I liked Civ 4 a lot, probably spent a few hundred hours with it.
coldcrow said:The biggest reasons people tend to ditch MoO3 is that they don't really undstand what the devs wanted to do.
spectre said:I call your bullshit, so does a quick google check.The well-working version of FfH doesn't run off of unpatched Civ4, it runs off of an older Civ4 patch. One which you can't get anymore.
I ended up playing RoA2.Multi-headed Cow said:So Skyway, what did you end up trying out? Sword of the Stars, AKA the greatest game?
Sounds cool, it's the implementation that worries meAnother cool thing about SotS I didn't know, apparently if you research the AI tech (Which you really kind of want to, since it gives you a great 50% bonus to research) there's a chance your AI will go rogue, fucking you over as AI takes over planets and ships of yours and becomes a new faction. Not only that, it can then apparently spread to OTHER civs that have the AI tech as it liberates more computers. Then once the shit hits the fan, you have additional research to make a virus to wipe all the AI out, and additional research to make slave AI which lets you use your AI bonuses again.
Uh, try turning on combat initiative.In MoO2 the first guy to move his ships in combat gets a huge advantage
Yeah, that. I always pick Un-Creative, just to randomise things a bit more.creative trait anybody?
Considering its still best in the genre, after 15 years, how can it possibly bad design ? Its time-proven, isnt it ? Just as MoM is still the best in its respective genre. You cant say Barcia made bad design. I mean, it may look shaky at first, but it FUCKING WORKS, and what else does anyone need ?MoO2 had tons of character, but it was positively riddled with bad design.