Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
<A href="http://pc.gamespy.com/">GameSpy</a> has posted an <A href="http://pc.gamespy.com/pc/neverwinter-nights-ii/536369p1.html">interview</A> with <b>Feargus Urquhart</b> of <A href="http://www.obsidianent.com">Obsidian</a> about <b>Neverwinter Nights 2</b>. It's basically a lot of spin and other fun stuff we lub about <b>Feargie</b>, like this right here:
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<blockquote><b>GameSpy: Where are you drawing inspiration from? Are you looking to any classics?
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Urquhart:</b> We've been talking a lot lately about older games and how games have evolved since then. We have particularly been looking at some of the Ultimas -- how they really made the world almost a character in the game. When you played games like Ultima IV, you got to really know the world and you had things you wanted to do in it that weren't just making your next level. We'd really like to return to a bit of that in Neverwinter 2.</blockquote>
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That'd be odd, since the only thing that really drives you on in the OC of <A href="Http://nwn.bioware.com">Neverwinter Nights</a> was making the next level. Nothing else was even remotely interesting enough to push you forward.
<br>
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<A href="http://pc.gamespy.com/">GameSpy</a> has posted an <A href="http://pc.gamespy.com/pc/neverwinter-nights-ii/536369p1.html">interview</A> with <b>Feargus Urquhart</b> of <A href="http://www.obsidianent.com">Obsidian</a> about <b>Neverwinter Nights 2</b>. It's basically a lot of spin and other fun stuff we lub about <b>Feargie</b>, like this right here:
<br>
<br>
<blockquote><b>GameSpy: Where are you drawing inspiration from? Are you looking to any classics?
<br>
<br>
Urquhart:</b> We've been talking a lot lately about older games and how games have evolved since then. We have particularly been looking at some of the Ultimas -- how they really made the world almost a character in the game. When you played games like Ultima IV, you got to really know the world and you had things you wanted to do in it that weren't just making your next level. We'd really like to return to a bit of that in Neverwinter 2.</blockquote>
<br>
<br>
That'd be odd, since the only thing that really drives you on in the OC of <A href="Http://nwn.bioware.com">Neverwinter Nights</a> was making the next level. Nothing else was even remotely interesting enough to push you forward.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>