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Interview Neverwinter OMG has no need for Pausing or To-Hit Rolls

Jason

chasing a bee
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Tags: Neverwinter

<p>Jack Emmert granted another <a href="http://www.eurogamer.net/articles/2010-09-30-neverwinter-wonders-interview" target="_blank">interview</a> about Cryptic's upcoming Online Multiplayer Game, <a href="http://www.playneverwinter.com/" target="_blank"><strong>Neverwinter</strong></a>.</p>
<blockquote>Eurogamer: How are you interpreting the Dungeons &amp; Dragons rules?<br /><br />Jack Emmert: I would say we're being inspired by D&amp;D, not slavishly trying to copy. Where possible we're trying to use the abilities and powers and monsters and some of their behaviours. But it's not going to be a one-to-one correspondence.<br /><br />For instance, there's no two-hit roll. We've used boons in a slightly different manner. Hit-points aren't exactly the same. But, by and large, the structure is similar. It's not turn-based.<br /><br />Eurogamer: Oh, it's action-based? Are there discernible turns - is it all based on a dice-roll system?<br /><br />Jack Emmert: There are dice rolls going on, but it's not turn-based in the sense that you can pause it. You target something, you attack, you swing. The random aspect is going to be how much damage you do, and that's affected by your feats and abilities.<br /><br />It's not an action-RPG, but it's also not straight D&amp;D where you roll a die to hit.</blockquote>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.eurogamer.net/articles/2010-09-30-neverwinter-wonders-interview">Eurogamer</a></p>
 

hoochimama

Liturgist
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Jul 11, 2004
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665
The 4E rules already read like they were made with computer games in mind in order to emulate wow-like combat. Find it ironic that a wow-like 4E game is tossing these rules out the window.

So far all the press about this game makes it sound like a train-wreck, I'm not sure about what kind of game it is nor who it's targeting.

I doubt a single player campaign thrown together at the last minute would save neverwinter's sales this time.
 
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Jason said:
Eurogamer: Oh, it's action-based? Are there discernible turns - is it all based on a dice-roll system? Jack Emmert: There are dice rolls going on, but it's not turn-based in the sense that you can pause it.
rtwp = TB
:retarded:
 

Zed

Codex Staff
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Codex USB, 2014
Clearly, internally, we didn't have a good sense of the quality of our games. So we have these vertical slices where we hire an outside reviewer to come in and give us a completely unbiased opinion of what's going on. And then of course we play-test [Neverwinter] ourselves and frankly I have a lot of fun.
Clearly it's all about review scores. Interesting QA method, though.
 

DalekFlay

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As most of the user comments on the interview said, who is this game for? Removing singleplayer and charging a fee for simple co-op? A "story focused" game by Cryptic of all people? The "stories" I experienced during free trials of Champions and Star Trek Online basically amounted to "go collect these things, you collected them thank you."
 

deus101

Never LET ME into a tattoo parlor!
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Project: Eternity Wasteland 2
Wait...why do they need the D&D license again?
 

Relay

Educated
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herostratus said:
Jason said:
Eurogamer: Oh, it's action-based? Are there discernible turns - is it all based on a dice-roll system? Jack Emmert: There are dice rolls going on, but it's not turn-based in the sense that you can pause it.
rtwp = TB
:retarded:

I'd like to see him play chess real-time with "pause". rtwp will never be a substitute to TB.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
Jack Emmert: What happens is a storyline gets set - the story of a company; there's a swathe of negative reviews for Star Trek and Champions and that becomes who we are. It's amazing, because some of these people might not have even played our games - how would they know one way or the other?

in order to judge the suck, you must experience it personally.

Eurogamer: The Neverwinter Nights toolset cheapened the game content for me. I had access to all the monsters, all the items, everything - the incentive to keep playing the game to gather the best equipment was gone.

fucking eurofags cannot into modding.

Eurogamer: Are BioWare involved in Neverwinter at all?

Jack Emmert: No I'm afraid they aren't. It would be great if they were - I'm sure they could teach me a lot.

:retarded:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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He wouldn't listen to them anyways. As evidenced by them doing a D&D game and making it as non D&D possible. And, people bashed BIO for the 'liberties' they took. L0LZ
 

ElectricOtter

Guest
Jason said:
You target something, you attack, you swing. The random aspect is going to be how much damage you do, and that's affected by your feats and abilities.
This isn't going to be anything like DnD is it
 

AlaCarcuss

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This game will be shit. Cryptic are the worst MMO developers by far - everything they've released has been utter crap... even by MMO standards (possible exception to CoH which was just ok). They're like the Uwe Boll of game developers... :decline:
 

DraQ

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Reality check:

How exactly would you go around implementing TB/RTWP in a fucking MMO
th_onoz_omg2.gif
?
 

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