Tags: HeroQuest (Windows)
<A href="http://home-1.tiscali.nl/~lbroers/download.htm">HeroQuest</a> has updated to <b>version 2.07F</b>. For those who don't remember, it's the Windows version of the old Milton Bradley boardgame by the same name. Here's what's new:
<br>
<ul><li> 12 bugfixes.</li><li> adjusted the dungeon slightly</li><li> added a script for a monster ambush.</li><li> updated Dennis Vervoorns classic quests.</li><li> received and added some nice user quests.</li><li> updated the escape quest.</li><li> added a topic about scripting and about options in the manual.</li><li> several quest chapters can now reside
<br>
in a quests\subdirectory with the chapters name.</li><li> enemy swapping is now turned of in
<br>
default configuration</li><li> game now writes a date/time stamp to quest files when saving</li></ul>
<br>
Not bad for just a higher letter.
<br>
<br>
Thanks, <b>Peter Lum</b>!
<A href="http://home-1.tiscali.nl/~lbroers/download.htm">HeroQuest</a> has updated to <b>version 2.07F</b>. For those who don't remember, it's the Windows version of the old Milton Bradley boardgame by the same name. Here's what's new:
<br>
<ul><li> 12 bugfixes.</li><li> adjusted the dungeon slightly</li><li> added a script for a monster ambush.</li><li> updated Dennis Vervoorns classic quests.</li><li> received and added some nice user quests.</li><li> updated the escape quest.</li><li> added a topic about scripting and about options in the manual.</li><li> several quest chapters can now reside
<br>
in a quests\subdirectory with the chapters name.</li><li> enemy swapping is now turned of in
<br>
default configuration</li><li> game now writes a date/time stamp to quest files when saving</li></ul>
<br>
Not bad for just a higher letter.
<br>
<br>
Thanks, <b>Peter Lum</b>!