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Interview Neverwinter: An Interview

VentilatorOfDoom

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Tags: Neverwinter

<p>RPGWatch took the opportunity to <a href="http://www.rpgwatch.com/show/article?articleid=164&amp;ref=0&amp;id=449" target="_blank">quizz Cryptic Studio's Jack Emmert</a> about the Codex' favorite OMG, <strong>Neverwinter</strong>. Here are some excerpts:</p>
<blockquote>
<p><strong>Will people be able to play solo without a network - or even play on a LAN?</strong>&nbsp;</p>
<p>Solo play is possible but all play will be online.&nbsp; The game is meant for multiple players and a solo player could compensate for this by hiring henchmen.<br /><br /><strong>What is the game modelled after?&nbsp; Will it be like Star Trek Online or Champions which didn't receive universal critical praise?</strong>&nbsp;</p>
<p>The game will be most like Borderlands in style of play, Oblivion in size freedom, and Dragon Age in story.&nbsp; They've learned their lessons from problems and reactions the former two.</p>
<h4>What monster types will we meet?&nbsp; Will they be scaled?</h4>
<p><strong>Jack Emmert:</strong> We're trying to get the monsters into the game that are most associated with D&amp;D and Neverwinter. I'm not sure what "scaled" means.</p>
</blockquote>
<p>Whether they have scales or not obviously, duh!</p>
<p>Spotted at: <a href="http://www.rpgwatch.com/show/article?articleid=164&amp;ref=0&amp;id=449">RPGWatch</a></p>
 

DalekFlay

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VentilatorOfDoom said:
The game will be most like Borderlands in style of play, Oblivion in size freedom, and Dragon Age in story.

So you're modeling the game after three games with full singleplayer modes, two of them being singleplayer only, but you're going to force people to play online and probably charge a fee to do so?

Way to go.
 

bloodlover

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Sep 5, 2010
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i-detect-fail3.jpg
 

Volourn

Pretty Princess
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He doesn't know what 'sclaed' means? Has he ever picked up a DnD book? Hell, has he ever played NWN? Fucknut. :x
 

Severian Silk

Guest
Haven't played Borderlands, but Gothic or M&B style gameplay would be better than the click-and-watch real-time gameplay of most MMOs.
 

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