Tags: Deus Ex: Human Revolution; Eidos Montreal
<p>Joystiq had <a href="http://www.joystiq.com/2010/10/09/deus-ex-human-revolution-preview-talking-up-the-possibilities/" target="_blank">some hands-on time</a> with Deus Ex: human revolution and used the opportunity to play through the same quest several times using different approaches.</p>
<p> </p>
<p>Learn that conversations are Mass Effect-style except better because you don't have to guess what <span style="text-decoration: line-through;">Shepard</span> Jensen is actually going to say.</p>
<blockquote>
<p>A former partner of Jensen's is the receptionist, demoted for something related to your past. Somehow, you'll have to gain his favor by choosing the appropriate dialogue commands. When given a choice in the conversation, you'll see big key words appear on the screen, not unlike in<em> Mass Effect.</em><a href="http://www.joystiq.com/game/mass-effect"><em></em></a> A quick glance should give you an idea of the end result, but <em>Human Revolution</em> goes a step further by providing your full response at the bottom of the screen. That way, there's no confusion over what your character will say when selecting an option.</p>
</blockquote>
<p>You finally can see what your character is going to say in a dialogue! That's what I call innovation.</p>
<p> </p>
<p>They seem impressed with the distinct ways of handling said quest:</p>
<blockquote>
<p>Each playthrough of the level felt radically different, a testament to how the game adapts to whatever style you wish to pursue. I left the demo with a number of unanswered questions -- how do your actions affect later missions? Does each level truly offer the same level of freedom? There's a staggering ambition behind <em>Human Revolution</em>. With the right execution, Eidos Montreal has a real opportunity to fulfill the promise of <em>Deus Ex</em>, and introduce a new generation of fans to the franchise.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15928">RPGWatch</a></p>
<p>Joystiq had <a href="http://www.joystiq.com/2010/10/09/deus-ex-human-revolution-preview-talking-up-the-possibilities/" target="_blank">some hands-on time</a> with Deus Ex: human revolution and used the opportunity to play through the same quest several times using different approaches.</p>
<p> </p>
<p>Learn that conversations are Mass Effect-style except better because you don't have to guess what <span style="text-decoration: line-through;">Shepard</span> Jensen is actually going to say.</p>
<blockquote>
<p>A former partner of Jensen's is the receptionist, demoted for something related to your past. Somehow, you'll have to gain his favor by choosing the appropriate dialogue commands. When given a choice in the conversation, you'll see big key words appear on the screen, not unlike in<em> Mass Effect.</em><a href="http://www.joystiq.com/game/mass-effect"><em></em></a> A quick glance should give you an idea of the end result, but <em>Human Revolution</em> goes a step further by providing your full response at the bottom of the screen. That way, there's no confusion over what your character will say when selecting an option.</p>
</blockquote>
<p>You finally can see what your character is going to say in a dialogue! That's what I call innovation.</p>
<p> </p>
<p>They seem impressed with the distinct ways of handling said quest:</p>
<blockquote>
<p>Each playthrough of the level felt radically different, a testament to how the game adapts to whatever style you wish to pursue. I left the demo with a number of unanswered questions -- how do your actions affect later missions? Does each level truly offer the same level of freedom? There's a staggering ambition behind <em>Human Revolution</em>. With the right execution, Eidos Montreal has a real opportunity to fulfill the promise of <em>Deus Ex</em>, and introduce a new generation of fans to the franchise.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15928">RPGWatch</a></p>