Tags: Bard's Tale (2005); Brian Fargo; InXile Entertainment
<a href="http://gamesdomain.yahoo.com/">GamesDomain</a> has posted <A href="http://gamesdomain.yahoo.com/feature/39133">an interview</a> with <b>Brian Fargo</b> about <A href="http://www.inxileentertainment.com">Bard's Tale</a>. Here's the stuff we already know:
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<blockquote><b>Games Domain: The question on everyone's mind at this point: How close to the original does the game play?
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Brian Fargo:</b> The Bard's Tale is an action/role-playing game with gameplay similar to Baldur's Gate Dark Alliance 2 and Star Wars: Knights of the Old Republic, but with humor and personality at every turn. It is designed from the ground up to make the compelling PC RPG experience we all know and love play well on a console.
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The interface is intuitive and easy to access, the combat is addictive and the character interaction is fluid because you don't read paragraphs of text. You choose either a snarky or nice attitude and hear what The Bard has to say and how the characters react. The result is that dialog with other characters feels cinematic while still being interactive. Additionally, your snarky/nice choices have consequences that affect the path of the game. You can win either way but it will be a different experience.</blockquote>
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Sometimes, I miss paragraphs of text.
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<a href="http://gamesdomain.yahoo.com/">GamesDomain</a> has posted <A href="http://gamesdomain.yahoo.com/feature/39133">an interview</a> with <b>Brian Fargo</b> about <A href="http://www.inxileentertainment.com">Bard's Tale</a>. Here's the stuff we already know:
<br>
<br>
<blockquote><b>Games Domain: The question on everyone's mind at this point: How close to the original does the game play?
<br>
<br>
Brian Fargo:</b> The Bard's Tale is an action/role-playing game with gameplay similar to Baldur's Gate Dark Alliance 2 and Star Wars: Knights of the Old Republic, but with humor and personality at every turn. It is designed from the ground up to make the compelling PC RPG experience we all know and love play well on a console.
<br>
<br>
The interface is intuitive and easy to access, the combat is addictive and the character interaction is fluid because you don't read paragraphs of text. You choose either a snarky or nice attitude and hear what The Bard has to say and how the characters react. The result is that dialog with other characters feels cinematic while still being interactive. Additionally, your snarky/nice choices have consequences that affect the path of the game. You can win either way but it will be a different experience.</blockquote>
<br>
<br>
Sometimes, I miss paragraphs of text.
<br>