Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Seal of Evil Q&A of Evil

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
Tags: Liu Jiang; Object Software; Seal of Evil

<b>Exitium</b> scored us <A href="http://www.rpgcodex.com/content.php?id=109">an interview</a> with <b>Liu Jiang</b> of <A href="http://eng.objectgames.com/">Object Software</a> covering their upcoming Chinese setting CRPG, <A href="http://eng.objectgames.com/soe/">Seal of Evil</a>. Here's a little on item sets and crafting:
<br>
<br>
<blockquote><b>10. </b><i>In Prince of Qin, there were certain unique weapons that when used together with other items became more powerful and had more attributes, and in games like Diablo 2 and Sacred, there are set items and unique items. Does Seal of Evil have any such equipment? If so, how easy is it to find these items?</i>
<br>
<br>
Yes, SOE retains the concept of hidden or concealed attributes on items. In other words, some items have hidden or concealed attributes which will take effect only after the carrier item has been activated.
<br>
<br>
Different from POQ, SOE also has set items. If you find a set of such equipment and equip it on yourself, you will obtain extra awarded attributes. There are two kinds of set items: one is ready-made equipment, such as Witch’s Silk Clothes, Silk Headband and Cloth Shoes (the same Five-element attribute). To obtain these kinds of set items, you should keep your eyes on what you obtain over the course of the game; the other is set items made from the same animal or beast, e.g. panther's paw, skin, bone and etc.</blockquote>
<br>
<br>
Making set items from bits of the same animal sounds like a damned nifty addition to the crafting system that we saw in <A href="http://www.strategyfirst.com/games/GameContent.asp?iGameID=37&sLanguageCode=EN&sSection=Overview">Prince of Qin</a>.
<br>
 

voodoo1man

Liturgist
Joined
Feb 10, 2003
Messages
568
Location
Icy Highlands of Canada
Liu Jiang said:
We felt that the criticism of the translation was a bit unfair because we were deliberately trying to create a very Chinese flavor to the dialogue... We have also engaged a professional sound studio in Taipei to handle the voice acting which we are confident will be greatly improved as compared to Prince of Qin.

Yay! My number one complaint is addressed! I'm a happy camper. On the subject of translation in POQ, I did find it pretty weird. Not poor, just weird - trying to express something as far removed as Chinese in English is very verbose. The lack of economy is unnatural, and a little bit unsettling. It'll be interesting to see what their writer comes up with.

Liu Jiang said:
Thirdly we think that with interest in China and things Chinese growing rapidly around the world there should be a receptive audience in the west for Chinese themed games just as there has been for Chinese themed movies.

The problem with foreign (well, at least North American) interest in China and things Chinese is that it is very shallow, like their current understanding. Most of the popular Chinese movies are just action flicks from Hong Kong, and the appreciation of Chinese fashion and culture seems to be limited to those hair-braiding sticks, adapted cuisine, and (as Exitium was keen to demonstrate) Fung Shui. Most people I know confuse things of Chinese origin with those of other Asian countries, and vice-versa, on a regular basis. Prince of Qin went into Ancient Chinese myth and history in some detail, which most Americans don't seem to be too prepared for (we need more good introductory books and historical fiction and more translations). It will be funny to see what a North American's concept of Ancient China looks like when Bioware's Jade Empire comes out (boy, they sure are focusing a lot on kung fu, aren't they?). On the other hand, many RPG players aren't most Americans, so Seal of Evil is probably in a good position.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom