Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown
If you're looking for a rogue-like but don't like the ASCII graphics most use, I submit to you <A href="http://scourge.sourceforge.net/">S.C.O.U.R.G.E.: Heroes of Lesser Renown</a>. It's still somewhat early in development, and it's a little clunky right now, but you can still check out <A href="http://prdownloads.sourceforge.net/scourge/scourge-0.5.zip?download">version 0.5</a> to see what's going on with the title. What is it?
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<div align="Center"><a href="http://scourge.sourceforge.net/"><img src="http://www.rpgcodex.com/images/screenshots/scourge/tiny001.jpg" height="155" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/scourge/tiny002.jpg" height="155" width="200"></a></div>
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<blockquote>S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.</blockquote>
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So, basically, it's a rogue-like with 3D graphics and a more modernish interface system.
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If you're looking for a rogue-like but don't like the ASCII graphics most use, I submit to you <A href="http://scourge.sourceforge.net/">S.C.O.U.R.G.E.: Heroes of Lesser Renown</a>. It's still somewhat early in development, and it's a little clunky right now, but you can still check out <A href="http://prdownloads.sourceforge.net/scourge/scourge-0.5.zip?download">version 0.5</a> to see what's going on with the title. What is it?
<br>
<br>
<div align="Center"><a href="http://scourge.sourceforge.net/"><img src="http://www.rpgcodex.com/images/screenshots/scourge/tiny001.jpg" height="155" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/scourge/tiny002.jpg" height="155" width="200"></a></div>
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<blockquote>S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.</blockquote>
<br>
<br>
So, basically, it's a rogue-like with 3D graphics and a more modernish interface system.
<br>
<br>