Tags: BioWare; Dragon Age 2
<p>RPGamer <a href="http://www.rpgamer.com/news/Q4-2010/101810b.html?" target="_blank">assembled a list</a> with pretty much all info that's been revealed about Dragon Age 2. Here's an excerpt:</p>
<blockquote>
<p>On talent trees: "Currently each class will have around 6 talent trees (including weapon styles) as well as specialization trees. Each tree can have around 10 talent points spent in it, including both abilities and their upgrades. Each ability can have level, attribute and investment requirements to attain. Investment is stuff like 'you must have spent 3 points elsewhere in this tree before you can get this'. You must also have the prerequisite abilities before you get something, so you can't just cherrypick the last ability in the tree. You must have the requirements leading up to it." - Peter Thomas, Systems Designer</p>
</blockquote>
<p>A dwarf needs chest hair:</p>
<blockquote>
<p>Varric, one of Hawke's companions, is a surface dwarf who was born in Kirkwall and has never set foot in the underground dwarven kingdoms. He's a rogue who works as a merchant and has a great many contacts. Interested parties can find far more information and fan art than they ever desired about Varric and his chest hair in <a href="http://social.bioware.com/forum/1/topic/141/index/4458888&lf=8" target="_Blank">this BioWare forum thread</a>, which contains many posts by his primary writer, Mary Kirby. Don't say we didn't warn you about visiting that thread.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15997">RPGWatch</a></p>
<p>RPGamer <a href="http://www.rpgamer.com/news/Q4-2010/101810b.html?" target="_blank">assembled a list</a> with pretty much all info that's been revealed about Dragon Age 2. Here's an excerpt:</p>
<blockquote>
<p>On talent trees: "Currently each class will have around 6 talent trees (including weapon styles) as well as specialization trees. Each tree can have around 10 talent points spent in it, including both abilities and their upgrades. Each ability can have level, attribute and investment requirements to attain. Investment is stuff like 'you must have spent 3 points elsewhere in this tree before you can get this'. You must also have the prerequisite abilities before you get something, so you can't just cherrypick the last ability in the tree. You must have the requirements leading up to it." - Peter Thomas, Systems Designer</p>
</blockquote>
<p>A dwarf needs chest hair:</p>
<blockquote>
<p>Varric, one of Hawke's companions, is a surface dwarf who was born in Kirkwall and has never set foot in the underground dwarven kingdoms. He's a rogue who works as a merchant and has a great many contacts. Interested parties can find far more information and fan art than they ever desired about Varric and his chest hair in <a href="http://social.bioware.com/forum/1/topic/141/index/4458888&lf=8" target="_Blank">this BioWare forum thread</a>, which contains many posts by his primary writer, Mary Kirby. Don't say we didn't warn you about visiting that thread.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15997">RPGWatch</a></p>