Tags: Blizzard Entertainment; Diablo III
<p>Slashdot had some <a href="http://games.slashdot.org/story/10/10/28/1613240/emDiablo-3em-Hands-On?from=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Slashdot%2FslashdotGames+%28Slashdot%3A+Games%29" target="_blank">hands-on time</a> at this year's BlizzCon.</p>
<blockquote>
<p>The demo started me off at with a level 9 character and dropped me into a dungeon, offering up two objectives: fight my way through and, as a bonus, find and destroy a particular boss. From the start, it had a very familiar feel. I took a few steps down the hall and got rushed by a group of monsters, which I quickly mowed down by mashing the buttons on my mouse. It's <em>Diablo</em>, alright. Here I paused to actually read my abilities and see how the UI worked. If you've followed along with the game's development at all, you're probably aware of the fact that the <em>Diablo 2</em> potion belt is gone. The 1-5 keys are now used to activate skills displayed on an action bar at the bottom of the screen. The right and left mouse buttons also activate skills (ostensibly the most-used ones), and pressing tab will swap back and forth between two skills bound to the right mouse button. Subtract one of those slots for health potions and you've got seven easily-accessible skills.</p>
</blockquote>
<p>But will it have enough bedazzling particle effects? Oh wait... mouse-button mashing is in. Groovy.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16057">I've found that all by myself in the depths of the internet</a></p>
<p>Slashdot had some <a href="http://games.slashdot.org/story/10/10/28/1613240/emDiablo-3em-Hands-On?from=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Slashdot%2FslashdotGames+%28Slashdot%3A+Games%29" target="_blank">hands-on time</a> at this year's BlizzCon.</p>
<blockquote>
<p>The demo started me off at with a level 9 character and dropped me into a dungeon, offering up two objectives: fight my way through and, as a bonus, find and destroy a particular boss. From the start, it had a very familiar feel. I took a few steps down the hall and got rushed by a group of monsters, which I quickly mowed down by mashing the buttons on my mouse. It's <em>Diablo</em>, alright. Here I paused to actually read my abilities and see how the UI worked. If you've followed along with the game's development at all, you're probably aware of the fact that the <em>Diablo 2</em> potion belt is gone. The 1-5 keys are now used to activate skills displayed on an action bar at the bottom of the screen. The right and left mouse buttons also activate skills (ostensibly the most-used ones), and pressing tab will swap back and forth between two skills bound to the right mouse button. Subtract one of those slots for health potions and you've got seven easily-accessible skills.</p>
</blockquote>
<p>But will it have enough bedazzling particle effects? Oh wait... mouse-button mashing is in. Groovy.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16057">I've found that all by myself in the depths of the internet</a></p>