Tags: Frayed Knights
<p>OK, I actually meant to say that the <a href="http://rampantgames.com/blog/?p=1526" target="_blank">Frayed Knights Alpha Testing phase</a>, which has just begun, is boring.</p>
<blockquote>
<p>Nobody really wants to sit and watch me play through that, just to see some dungeons ‘n stuff that they (probably) have already seen before. So much of what we’re doing with the alpha is just getting all the quests and progression working properly, the game balanced out with the appropriate spells, abilities, and equipment matching what’s going on, adding descriptions, dialog, and feedback to things that the player currently needs telepathy to understand what’s going on. And tons and tons of testing and bug fixes.</p>
<p>And really, that’s not much fun to watch. I’m as excited as anything about <strong>Frayed Knights</strong> right now, but we’re really at the stage of the development process that it’s not about new stuff anymore. It’s about the old stuff getting refined. Subtle stuff individually, but that collectively makes the game look more like a real game than the amateurish hack-job that it really is (oops, did I say that out loud?).</p>
</blockquote>
<p>Admitting it is the first step to improvement.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16058">RPGWatch</a></p>
<p>OK, I actually meant to say that the <a href="http://rampantgames.com/blog/?p=1526" target="_blank">Frayed Knights Alpha Testing phase</a>, which has just begun, is boring.</p>
<blockquote>
<p>Nobody really wants to sit and watch me play through that, just to see some dungeons ‘n stuff that they (probably) have already seen before. So much of what we’re doing with the alpha is just getting all the quests and progression working properly, the game balanced out with the appropriate spells, abilities, and equipment matching what’s going on, adding descriptions, dialog, and feedback to things that the player currently needs telepathy to understand what’s going on. And tons and tons of testing and bug fixes.</p>
<p>And really, that’s not much fun to watch. I’m as excited as anything about <strong>Frayed Knights</strong> right now, but we’re really at the stage of the development process that it’s not about new stuff anymore. It’s about the old stuff getting refined. Subtle stuff individually, but that collectively makes the game look more like a real game than the amateurish hack-job that it really is (oops, did I say that out loud?).</p>
</blockquote>
<p>Admitting it is the first step to improvement.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16058">RPGWatch</a></p>