Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
Feargus <a href=http://www.urquhart.org/>Urquhart</a> of the <a href=http://www.obsidianent.com>Obsidian Clan</a> had a <a href=http://www.homelanfed.com/index.php?id=25591>little chat</a> with <a href=http://www.homelanfed.com>HomeLAN</a> about the mother of all RPGs, <b>NWN 2</b>:
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<blockquote><b>What can we expect in terms of new and improved gameplay?</b>
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There are a whole bunch of things that we are focusing on when it comes to gameplay, however the two areas that we are going to spend the most time on are companion control and the interface. We want to have your companions not only react more intelligently in combat, but really have them play a part in the story of the game, much in the way party members affected the game in Baldur's Gate 2. For the more hardcore D&D fan, we're bringing the game to the 3.5 edition rules, plus a whole lot more that we just can't talk about quite yet!</blockquote>3.5 Edition is for the hardcore DnD fans! Would there be a 2E option for the casual players then?
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<blockquote><b>Finally is there anything else you wish to say about Neverwinter Nights 2?</b>
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It's kind of geeky, but we are incredibly excited about working on Neverwinter Nights 2. We really think that with the time Atari has given us to make the game, we are going to make a worthy sequel to one of the best RPG products ever released.</blockquote>NWN was one of the best RPG products evar?
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Feargus <a href=http://www.urquhart.org/>Urquhart</a> of the <a href=http://www.obsidianent.com>Obsidian Clan</a> had a <a href=http://www.homelanfed.com/index.php?id=25591>little chat</a> with <a href=http://www.homelanfed.com>HomeLAN</a> about the mother of all RPGs, <b>NWN 2</b>:
<br>
<br>
<blockquote><b>What can we expect in terms of new and improved gameplay?</b>
<br>
<br>
There are a whole bunch of things that we are focusing on when it comes to gameplay, however the two areas that we are going to spend the most time on are companion control and the interface. We want to have your companions not only react more intelligently in combat, but really have them play a part in the story of the game, much in the way party members affected the game in Baldur's Gate 2. For the more hardcore D&D fan, we're bringing the game to the 3.5 edition rules, plus a whole lot more that we just can't talk about quite yet!</blockquote>3.5 Edition is for the hardcore DnD fans! Would there be a 2E option for the casual players then?
<br>
<br>
<blockquote><b>Finally is there anything else you wish to say about Neverwinter Nights 2?</b>
<br>
<br>
It's kind of geeky, but we are incredibly excited about working on Neverwinter Nights 2. We really think that with the time Atari has given us to make the game, we are going to make a worthy sequel to one of the best RPG products ever released.</blockquote>NWN was one of the best RPG products evar?
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