Tags: Omega Syndrome
There's a new bug fix for <A href="http://www.ausgamedev.com/omegasyndrome/">Omega Syndrome</a>, which you can grab <A href="http://www.ausgamedev.com/omegasyndrome/files.html">here</a>. Not a huge update, but should fix a nasty little problem with the turn based combat system. Here's what <b>David Moffatt</b> says about it:
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<blockquote><b>Bug Fix!</b>
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I fixed a problem in the turn based combat. Some of the creatures were not attacking and the combat halted. Sorry about that folks.</blockquote>
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Well, what would a <A href="http://www.interplay.com/fallout">Fallout</a> clone be without the occational never ending combat issue?
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There's a new bug fix for <A href="http://www.ausgamedev.com/omegasyndrome/">Omega Syndrome</a>, which you can grab <A href="http://www.ausgamedev.com/omegasyndrome/files.html">here</a>. Not a huge update, but should fix a nasty little problem with the turn based combat system. Here's what <b>David Moffatt</b> says about it:
<br>
<br>
<blockquote><b>Bug Fix!</b>
<br>
I fixed a problem in the turn based combat. Some of the creatures were not attacking and the combat halted. Sorry about that folks.</blockquote>
<br>
<br>
Well, what would a <A href="http://www.interplay.com/fallout">Fallout</a> clone be without the occational never ending combat issue?
<br>