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Game News Konung 2 gets a Englishy publisher

Saint_Proverbius

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Tags: Got Game Entertainment; Konung 2

<A href="http://www.gotgameentertainment.com/konung2/index.html">Konung 2</a> is being picked up and published by <A href="http://www.gotgameentertainment.com/">Got Game Entertainment</a>. What the hell is it? Well, here's a bunch of stuff I pulled off their website for the game:
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<blockquote>This unique fantasy role-playing game, with real-time strategy and adventure elements, is set in a mystical world of magic and legend, alive with tribes of wild Slavic hunters, noble traders of the Byzantine Empire, and fearless Viking warriors.
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Adopting the dark and complex atmosphere of ancient Scandinavia, Konung 2 combines history with classical myths and legends, immortal heroes, magical artifacts and ancient sorcery. Good and evil have now transposed, resulting in chaos and turmoil. Having fallen under the spell of wicked magic, a new Dark Master now threatens the land and only six warriors, male and female descendants of the Titans, can stop him in his quest to destroy all that can be used to return peace and stability. These heroes must summon their courage, strength, and wits to defeat this new face of evil and his minions, both human and monstrous! </blockquote>
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And of course, some features:
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<div align="center"><a href="http://www.gotgameentertainment.com/konung2/index.html"><img src="http://www.rpgcodex.com/images/screenshots/konung2/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/konung2/tiny002.jpg" height="150" width="200"></a></div>
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<ul><li>Beyond action-style role-playing by offering adventure-style gameplay with dozens of non-linear quests and strong storyline</li><li>Stands entirely on its own (from its predecessor) with a wealth of new features and striking improvements</li><li>Enhanced RPG system with a wide range of character skills and features</li><li>Better, more varied fighting techniques</li><li>Improved AI</li><li>Dozens of quests</li><li>Detailed dialogue system</li><li>Additional RTS elements such as extensive settlement management</li><li>New monsters</li></ul>
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Hey, the first one wasn't bad. Here's to hoping the second one is pretty darned nifty.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Stark

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Mar 31, 2004
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770
they should consider putting in more information in their website. i can't decide if i'll like it or not given the little info that they have there.
 

Saint_Proverbius

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Whipporowill said:
I don't remember the first one being all that good. I believe I played a demo or something... and that's about all I remember. Says quite a bit doesn't it?

It wasn't that bad, it was just a little hard and complicated in places. It had some nice ideas, it just could have stood to been better polished in some areas and been easier in others.
 

Zogg

Novice
Joined
Jan 8, 2003
Messages
19
Usually I try to give any game a chance, but I have some concerns about this one....

1. The devs need to open up their box of Crayola crayons and realize there are more colors than brown and tan.

2. "Dozens of quests"?
 

Sol Invictus

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That color scheme reminds me of JA2 and Arcanum. It wouldn't be such a bad thing if those games weren't so ugly looking when it came to the color palette.
 

RGE

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Jul 18, 2004
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Karlstad, Sweden
I like drab colours, and think all generic fantasy should look like the LotR movies rather than like the average Forgotten Realms box of crayons. But I can't say that I liked the look of that one screenshot I downloaded on that site. It just looks boring, like some kind of simulation. It looks like they made an effort to do the kind of buildings I like, including the pallisade, but then the little paths and flowers and grass and 90 degree angles turn it all into some kind of Stepford village that could only exist in a computer game.
 

Sol Invictus

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Wouldn't that essentially turn every single generic fantasy into something worse than generic fantasy? Clone fantasy.
 

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