Tags: Gearhead
Another week, another <A href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</a> version iteration it seems. This time up, it's <A href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlwin.zip">version 0.853</a> and has both the <a href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlimage.zip">big graphics file</a> and the <A href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlmini.zip">mini one</a>. Here's what's new:
<br>
<ul><li> Added one new joinable faction: the Thieves Guild
<br>
They've only got one mission and no promotion rewards yet, but give me time.
<br>
<li>Reworked Ipshil dungeon and moved Forager somewhere else
<br>
<li>Can now change player sprite (pcaction.pp)
<br>
<li>Tidied up design directory, thanks to Malte Helmert(Design/*.txt)
<br>
<li>Increased Mecha Fighting concussion damage(action.pp)
<br>
<li>Fixed weapon token bug when selecting robot parts(backpack.pp)
<br>
<li>Failed roll to revive results in perminant death(backpack.pp)
<br>
<li>Added CyberPsycho, Extropian talents (ghchars.pp)
<br>
<li>Rate of cybernetic disfunction adjusted(arenacfe.pp)
<br>
<li>Added another failsafe to deployment routine(locale.pp)
<br>
This should prevent items from being deployed in walls.
<br>
<li>Increased XP award for picking pockets (pcaction.pp)
<br>
<li>Added Fudge item value adjustment (gearutil.pp)
<br>
<li>Added END trigger (arenaplay.pp)
<br>
<li>Blast, Hyper ammunition now more expensive(ghweapon.pp)
<br>
<li>Added Complex attack attribute (ghweapon.pp)
<br>
<li>Fixed a bug in the target switch key (gflooker.pp)</ul>
<br>
You have to admire the frequency of updates and the amount of stuff contained within them. Reworked dungeon, new faction even though it's not totally playable yet, new talents, and so forth in addition to bug fixes.
<br>
Another week, another <A href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</a> version iteration it seems. This time up, it's <A href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlwin.zip">version 0.853</a> and has both the <a href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlimage.zip">big graphics file</a> and the <A href="http://gearhead.roguelikedevelopment.org/gh-0853-sdlmini.zip">mini one</a>. Here's what's new:
<br>
<ul><li> Added one new joinable faction: the Thieves Guild
<br>
They've only got one mission and no promotion rewards yet, but give me time.
<br>
<li>Reworked Ipshil dungeon and moved Forager somewhere else
<br>
<li>Can now change player sprite (pcaction.pp)
<br>
<li>Tidied up design directory, thanks to Malte Helmert(Design/*.txt)
<br>
<li>Increased Mecha Fighting concussion damage(action.pp)
<br>
<li>Fixed weapon token bug when selecting robot parts(backpack.pp)
<br>
<li>Failed roll to revive results in perminant death(backpack.pp)
<br>
<li>Added CyberPsycho, Extropian talents (ghchars.pp)
<br>
<li>Rate of cybernetic disfunction adjusted(arenacfe.pp)
<br>
<li>Added another failsafe to deployment routine(locale.pp)
<br>
This should prevent items from being deployed in walls.
<br>
<li>Increased XP award for picking pockets (pcaction.pp)
<br>
<li>Added Fudge item value adjustment (gearutil.pp)
<br>
<li>Added END trigger (arenaplay.pp)
<br>
<li>Blast, Hyper ammunition now more expensive(ghweapon.pp)
<br>
<li>Added Complex attack attribute (ghweapon.pp)
<br>
<li>Fixed a bug in the target switch key (gflooker.pp)</ul>
<br>
You have to admire the frequency of updates and the amount of stuff contained within them. Reworked dungeon, new faction even though it's not totally playable yet, new talents, and so forth in addition to bug fixes.
<br>