Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview BioWare licensing Unreal tech stuff at TeamXBox

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,658
Location
Behind you.
Tags: BioWare

<A href="http://www.teamxbox.com/">TeamXBox</a>, whom you guys may remember as the biggest pimpers of <b>Fallout Enforcer</b> on the internet, have gotten an <a href="http://interviews.teamxbox.com/xbox/905/BioWareUnreal-Engine-3-License-Agreement-Interview/p1">interview</a> with <b>Greg "Zucchini Pants" Zeschuk</b> of <a href="http://www.bioware.com">BioWare</a> about that whole <A href="http://www.unreal.com/">Unreal</a> thing. Here's a bit about our favorite subject, <i>TEH FEWTURE</i>:
<br>
<br>
<blockquote><b>Most developers that license the Unreal technology use it for shooters or games with a first-person perspective. Can you give us an idea of the genre that this unannounced game will be classified under?
<br>
<br>
Greg Zeschuk:</b> It’s worth noting that the Unreal Engine 3 does an awesome job of visualizing characters and levels – both of which make frequent appearances in our games…-:);. <u>It’s probably a little too early to conclude exactly what we’ll build with the engine – though we can state that its gameplay will be very slick and it will look amazing!</u>
<br>
<br>
We can say that this unannounced game will definitely be an RPG at its core, but it will also have <u>some cool features that will help us expand the definition of RPG</u>. All of our games have a core RPG layer with strong storytelling, character interactions, exploration and character progression and this new game will be no exception. We can’t say any more at this point, except that the new game is looking cool already!</blockquote>
<br>
<br>
Instead of attempting expand the definition, why don't you guys just practice adhering to it for a change? Once you understand that dialogue choices should have <i>unique responses</i> from an NPC, then we can talk about expanding the definition.
<br>
<br>
Oh yeah, and thanks go to <b>Mr_Teatime</b> of <A href="http://www.duckandcover.cx">DAC</a> for the link to this.
<br>
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
No. I hope they do what they do just to piss you off. It's worked for them so far. :evil:
 

Neverwhere

Novice
Joined
Sep 3, 2004
Messages
73
Location
Austria
Well, a few days ago, I remember good old Feargus saying:

FU said:
I would really like to make a System Shock 2 type of game and/or a more traditional RPG that really feels like the ones that I remember loving. I'm not sure how to do the latter though.

At about the same time, Ray Muzyka came up with the following:

RM said:
We’re currently building an RPG layer for Unreal Engine 3 to ensure that this title will have all of the great features that BioWare games are known for

One thing I clearly remember about traditional RPGs was that they were in fact RPGs. Not the Boulder Dash story running on the Spellcasting 101 engine, with an added RPG layer.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Hah, nice catch. Feargus can relax, he'll probably get to make the sequel to this game eventually.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom