Tags: Prelude to Darkness; Zero Sum
The <a href="http://www.rpgcodex.com/content.php?id=23">second part</a> of the spells for <A href="http://www.zero-sum.com">Prelude to Darkness</a> has been posted. This one covers both the skills of <i>Gifts of Goddess</i> and <i>Thaumaturgy</i>. Here's a clip about <i>Thaumaturgy</i>:
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<blockquote><I>Thaumaturgy is the "science" of magic. It generally involves the channelling of a character will into an item to produce a specific effect. Most, but not all, such enchantments require specific reagents in addition to the item being enchanted. Thaumaturgists do not start the game knowing any enchantments, but must learn them as they progress, many may be learned at the Academy. There are no variant on Thaumaturgical spells, each enchantment only does one thing. Generally an item or stack of items may only be enchanted once, further enchantments will push out the previous enchantment. Skill level generally has less of an effect on the results and more on the duration of an enchantment. -<b>Mat Williams</b></I></blockquote>
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His written parts are better than mine, so I'll go with his. You can check out the article <a href="http://www.rpgcodex.com/content.php?id=23">by clicking this</a>.
The <a href="http://www.rpgcodex.com/content.php?id=23">second part</a> of the spells for <A href="http://www.zero-sum.com">Prelude to Darkness</a> has been posted. This one covers both the skills of <i>Gifts of Goddess</i> and <i>Thaumaturgy</i>. Here's a clip about <i>Thaumaturgy</i>:
<br>
<br>
<blockquote><I>Thaumaturgy is the "science" of magic. It generally involves the channelling of a character will into an item to produce a specific effect. Most, but not all, such enchantments require specific reagents in addition to the item being enchanted. Thaumaturgists do not start the game knowing any enchantments, but must learn them as they progress, many may be learned at the Academy. There are no variant on Thaumaturgical spells, each enchantment only does one thing. Generally an item or stack of items may only be enchanted once, further enchantments will push out the previous enchantment. Skill level generally has less of an effect on the results and more on the duration of an enchantment. -<b>Mat Williams</b></I></blockquote>
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His written parts are better than mine, so I'll go with his. You can check out the article <a href="http://www.rpgcodex.com/content.php?id=23">by clicking this</a>.