Tags: Kult: Heretic Kingdoms
<A href="Http://www.rpgdot.com">RPGDot</a> has a <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1055">preview</a> of <a href="http://www.kult.3dpeople.de/">Kult: Heretic Kingdoms</a>, which recently went <b>gold</b> for those lucky people in Europe. Here's a little bit about playing around with fire.. Or air.. But not at the same time:
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<blockquote>My current character is a “Fire Mage†(there are no classes in Kult but this is the sort of character I was aiming to build) with some ranged abilities for good measure. She has amassed around a dozen Attunements but her current character level restricts her to about 8 currently active Attunements. Her primary weapon is a Shaman’s Staff, which basically casts some rather nice variations of fireballs. There’s no mana system in Kult, so these can be cast over and over but it takes a few seconds to recharge each time. She also has several useful air-aligned Attunements – including a good defensive aura and Fleet of Foot – but these won’t work while she is holding the fire-aligned Shaman’s Staff.</blockquote>
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As long as the recharge rate isn't too severe, I don't miss mana much.
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Thanks, <b>Dhruin</b>!
<A href="Http://www.rpgdot.com">RPGDot</a> has a <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1055">preview</a> of <a href="http://www.kult.3dpeople.de/">Kult: Heretic Kingdoms</a>, which recently went <b>gold</b> for those lucky people in Europe. Here's a little bit about playing around with fire.. Or air.. But not at the same time:
<br>
<br>
<blockquote>My current character is a “Fire Mage†(there are no classes in Kult but this is the sort of character I was aiming to build) with some ranged abilities for good measure. She has amassed around a dozen Attunements but her current character level restricts her to about 8 currently active Attunements. Her primary weapon is a Shaman’s Staff, which basically casts some rather nice variations of fireballs. There’s no mana system in Kult, so these can be cast over and over but it takes a few seconds to recharge each time. She also has several useful air-aligned Attunements – including a good defensive aura and Fleet of Foot – but these won’t work while she is holding the fire-aligned Shaman’s Staff.</blockquote>
<br>
<br>
As long as the recharge rate isn't too severe, I don't miss mana much.
<br>
<br>
Thanks, <b>Dhruin</b>!