Spazmo
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Tags: BioWare
<a href="http://www.ve3d.com">VoodooExtreme</a> has put up an <a href=http://ve3d.ign.com/articles/551/551714p1.html>interview</a> with the infamous BioWare doctors, Greg Zeschuk and Ray Muzyka. It discusses a bunch of BioWare-related things, from the Unreal 3 engine licensing to Jade Empire to BioWare's dream sequels. Here a bit about the titles licensed to Obsidian.
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<blockquote>VE3D - Speaking of outsourced titles, how is Neverwinter Nights 2 and Knights of the Old Republic 2 shaping up?
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Dr. Greg Zeschuk: We're not able to disclose any secret information about those games, but we can certainly talk about our development partner in those products. Obsidian Entertainment is a really excellent group with which we've had a very long relationship. The majority of people at Obsidian are ex-Interplay and Black Isle employees that have worked with our engine technology in the past on titles like Planescape: Torment and the Icewind Dale series. We've got a lot of confidence in their ability to make great games. Also, the BioWare fan community of over 2 million people still follows these new titles, so we expect BioWare fans to be able to continue their enjoyment of those franchises we helped to launch.</blockquote>
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It's a good thing BioWare has all these new franchises cooking. Obsidian will have sequels to make for years!
<a href="http://www.ve3d.com">VoodooExtreme</a> has put up an <a href=http://ve3d.ign.com/articles/551/551714p1.html>interview</a> with the infamous BioWare doctors, Greg Zeschuk and Ray Muzyka. It discusses a bunch of BioWare-related things, from the Unreal 3 engine licensing to Jade Empire to BioWare's dream sequels. Here a bit about the titles licensed to Obsidian.
<br>
<blockquote>VE3D - Speaking of outsourced titles, how is Neverwinter Nights 2 and Knights of the Old Republic 2 shaping up?
<br>
<br>
Dr. Greg Zeschuk: We're not able to disclose any secret information about those games, but we can certainly talk about our development partner in those products. Obsidian Entertainment is a really excellent group with which we've had a very long relationship. The majority of people at Obsidian are ex-Interplay and Black Isle employees that have worked with our engine technology in the past on titles like Planescape: Torment and the Icewind Dale series. We've got a lot of confidence in their ability to make great games. Also, the BioWare fan community of over 2 million people still follows these new titles, so we expect BioWare fans to be able to continue their enjoyment of those franchises we helped to launch.</blockquote>
<br>
It's a good thing BioWare has all these new franchises cooking. Obsidian will have sequels to make for years!