Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Leonard Boyarsky; Troika Games
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted a very apocalyptic <a href=http://www.gamebanshee.com/interviews/leonardboyarsky1.php>interview</a> with <b>Leonard Boyarsky</b> about the concept of a post-apocalyptic game <a href=http://www.troikagames.com>Troika</a> is playing with. A lot of info, much more then you'd want to know, is revealed, so fasten your seatbelts, take your heart medication, and read on.
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<blockquote>We’re very early in the dev cycle for the new game, and right now we’re just working on the engine basics that we’d need for any RPG we’d make with this engine, whether it be a traditional Fallout style RPG or a more action oriented title.
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Well, we really want to make a Troika style in depth RPG that is flashy enough to grab the attention of the press and the public. Vampire: Bloodlines has had a high profile in the press due to the engine we’re using for it and the ability that has given us to be cutting edge with our visuals. We also want to make games that are accessible to a lot more people than hardcore RPGers, without losing sight of the things that appeal to the hard core gamer. Finally, the overriding design goal would be the one that we always have: to make a fun game that tells a great story in a world that reacts to the player’s actions.
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As far as the control of your party members, I think we’re leaning towards giving the player the control of his followers during combat, if he wants it. I personally like the Fallout style where your followers are independent entities, but a lot of fans (and people who work at Troika) prefer the ability to control their party members
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All I can legally divulge is that Interplay was interested in us doing the game for them at one point in time. It was kind of a mutual thing, we were starting to think about approaching them right at about the time they dropped the hint that they’d be interested in talking about it. For many reasons, I can’t go into the details of what we were pursuing with Interplay, but I can say it had seemed dead in the water for a few months when they announced the deal with Bethesda
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From Troika’s point of view, we’d be very interested in continuing either of these, especially Arcanum. However, there’s no interest from Sierra or Atari to do either of these projects as far as we can tell.
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As much as we love RPGs, we’ve always wanted to spread out a bit into other types of games as well, whether they’re RPG hybrids or completely other genres. However, RPGs will always be the base of Troika. Each of the four that you’re talking about vary in terms of how “hardcore†they are, but each has a lot of Troika RPG elements in them. Some of the proposed projects are PC only, but some are cross platform proposals as well. </blockquote>I don't really know what to say, other then it sucks. And, of course, fuck Interplay, fuck Atari, and fuck Sierra's assholes, and I don't care whether it's a front page or not.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted a very apocalyptic <a href=http://www.gamebanshee.com/interviews/leonardboyarsky1.php>interview</a> with <b>Leonard Boyarsky</b> about the concept of a post-apocalyptic game <a href=http://www.troikagames.com>Troika</a> is playing with. A lot of info, much more then you'd want to know, is revealed, so fasten your seatbelts, take your heart medication, and read on.
<br>
<br>
<blockquote>We’re very early in the dev cycle for the new game, and right now we’re just working on the engine basics that we’d need for any RPG we’d make with this engine, whether it be a traditional Fallout style RPG or a more action oriented title.
<br>
...
<br>
Well, we really want to make a Troika style in depth RPG that is flashy enough to grab the attention of the press and the public. Vampire: Bloodlines has had a high profile in the press due to the engine we’re using for it and the ability that has given us to be cutting edge with our visuals. We also want to make games that are accessible to a lot more people than hardcore RPGers, without losing sight of the things that appeal to the hard core gamer. Finally, the overriding design goal would be the one that we always have: to make a fun game that tells a great story in a world that reacts to the player’s actions.
<br>
...
<br>
As far as the control of your party members, I think we’re leaning towards giving the player the control of his followers during combat, if he wants it. I personally like the Fallout style where your followers are independent entities, but a lot of fans (and people who work at Troika) prefer the ability to control their party members
<br>
...
<br>
All I can legally divulge is that Interplay was interested in us doing the game for them at one point in time. It was kind of a mutual thing, we were starting to think about approaching them right at about the time they dropped the hint that they’d be interested in talking about it. For many reasons, I can’t go into the details of what we were pursuing with Interplay, but I can say it had seemed dead in the water for a few months when they announced the deal with Bethesda
<br>
...
<br>
From Troika’s point of view, we’d be very interested in continuing either of these, especially Arcanum. However, there’s no interest from Sierra or Atari to do either of these projects as far as we can tell.
<br>
...
<br>
As much as we love RPGs, we’ve always wanted to spread out a bit into other types of games as well, whether they’re RPG hybrids or completely other genres. However, RPGs will always be the base of Troika. Each of the four that you’re talking about vary in terms of how “hardcore†they are, but each has a lot of Troika RPG elements in them. Some of the proposed projects are PC only, but some are cross platform proposals as well. </blockquote>I don't really know what to say, other then it sucks. And, of course, fuck Interplay, fuck Atari, and fuck Sierra's assholes, and I don't care whether it's a front page or not.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>