Tags: Divinity 2; Larian Studios
<p><a href="http://www.gameshard.net/divinity-ii-flames-of-vengeance.html#axzz1BNFh0DXR" target="_blank">Gameshard reviewed</a> the <strong>Flames of Vengeance</strong> expansion to <strong>Divinity 2: Ego Draconis</strong> rating it 7/10. The reasons for the humble score are not enough dragon sequences and lack of handholding. They didn't like that.</p>
<blockquote>
<p>That said, combat doesn't actually play as large a role in Flame of Vengeance as it did in Ego Draconis. The majority of quests require investigative or conversational skills; all about talking to the right people or working out the (sometimes fiendish) puzzles. This would be a lot easier, though, if the quest tracking system wasn't almost completely useless. Quest descriptions are all too often vague, with unhelpful objective markers, and whilst there's a lot to be said for working things out for yourself you do need something to go on. One of the main quests has you looking for five clues, but refuses to give you any idea where to look or even what to look for. Your quest log rather unhelpfully notes that "I need five clues to continue, but I don't know where they are, so I guess I better just look around." Brilliant, thanks for that.</p>
</blockquote>
<p>Maybe Larian should implement a sparkling quest trail so that every professional game reviewer knows exactly where to go, where to click and when to click. Of course, some might have noticed that actually <em>looking around</em> results in stumbling upon the clues but apparently that's too much to ask for.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/forums/showthread.php?p=1061045530">RPGWatch</a></p>
<p><a href="http://www.gameshard.net/divinity-ii-flames-of-vengeance.html#axzz1BNFh0DXR" target="_blank">Gameshard reviewed</a> the <strong>Flames of Vengeance</strong> expansion to <strong>Divinity 2: Ego Draconis</strong> rating it 7/10. The reasons for the humble score are not enough dragon sequences and lack of handholding. They didn't like that.</p>
<blockquote>
<p>That said, combat doesn't actually play as large a role in Flame of Vengeance as it did in Ego Draconis. The majority of quests require investigative or conversational skills; all about talking to the right people or working out the (sometimes fiendish) puzzles. This would be a lot easier, though, if the quest tracking system wasn't almost completely useless. Quest descriptions are all too often vague, with unhelpful objective markers, and whilst there's a lot to be said for working things out for yourself you do need something to go on. One of the main quests has you looking for five clues, but refuses to give you any idea where to look or even what to look for. Your quest log rather unhelpfully notes that "I need five clues to continue, but I don't know where they are, so I guess I better just look around." Brilliant, thanks for that.</p>
</blockquote>
<p>Maybe Larian should implement a sparkling quest trail so that every professional game reviewer knows exactly where to go, where to click and when to click. Of course, some might have noticed that actually <em>looking around</em> results in stumbling upon the clues but apparently that's too much to ask for.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/forums/showthread.php?p=1061045530">RPGWatch</a></p>