Tags: Neverwinter Nights
<A href="http://nwvault.ign.com/">NWVAult</a> has an <a href="http://nwvault.ign.com/features/interviews/BioWare102704.shtml">interview</a> with several members of <a href="http://www.bioware.com">BioWare</A> about their new plan to release <a href="http://nwn.bioware.com">Neverwinter Nights</a> modules for download that people can buy online. Here's a bit on what's in store(pardon the pun):
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<blockquote><b>What kind of content will you be offering on the BioWare Online Store and what do you have planned as the first offerings?
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Diarmid</b> - The modules that will be available at launch are Neverwinter Nights: Kingmaker, Neverwinter Nights: ShadowGuard, and Neverwinter Nights: Witch's Wake.
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<blockquote><u>Neverwinter Nights: Kingmaker</u> was developed by BioWare designers Dan Whiteside and Cori May. It is a highly replayable adventure offering between 5 and 8 hours of gameplay each time you play through it. The module contains more than 500 lines of recorded voice-over, providing its interesting NPCs and henchmen with loads of personality.
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<u>Neverwinter Nights: ShadowGuard</u> places you in the role of a promising young recruit at the Imperial Academy in the city of Gharaak. The game world was created by Ben "Altaris" McJunkin, developer of the tremendously popular Lone Wolf series of Neverwinter Nights fan modules. Additional design work has been completed by BioWare's Rob Bartel and Keith Hayward. Neverwinter Nights: ShadowGuard offers between 2 and 3 hours of gameplay.
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<u>Neverwinter Nights: Witch's Wake</u> has been remastered from its original form, with professional voice-over, new features, and unique subraces. The sequel, Witch's Wake 2: The Witch Hunters, is already in development.</blockquote>
<br>
All of these modules also feature brand new music from community composer David John.</blockquote>
<br>
So, basically, you pay, you get voice overs above and beyond the normal modules you can just freely download, right? After years and years of hearing the fan made content is better than what <A href="http://www.bioware.com">BioWare</a> can offer with the game in it's defense, that's really all that's extra with this premium stuff, isn't it?
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://nwvault.ign.com/">NWVAult</a> has an <a href="http://nwvault.ign.com/features/interviews/BioWare102704.shtml">interview</a> with several members of <a href="http://www.bioware.com">BioWare</A> about their new plan to release <a href="http://nwn.bioware.com">Neverwinter Nights</a> modules for download that people can buy online. Here's a bit on what's in store(pardon the pun):
<br>
<blockquote><b>What kind of content will you be offering on the BioWare Online Store and what do you have planned as the first offerings?
<br>
<br>
Diarmid</b> - The modules that will be available at launch are Neverwinter Nights: Kingmaker, Neverwinter Nights: ShadowGuard, and Neverwinter Nights: Witch's Wake.
<br>
<blockquote><u>Neverwinter Nights: Kingmaker</u> was developed by BioWare designers Dan Whiteside and Cori May. It is a highly replayable adventure offering between 5 and 8 hours of gameplay each time you play through it. The module contains more than 500 lines of recorded voice-over, providing its interesting NPCs and henchmen with loads of personality.
<br>
<br>
<u>Neverwinter Nights: ShadowGuard</u> places you in the role of a promising young recruit at the Imperial Academy in the city of Gharaak. The game world was created by Ben "Altaris" McJunkin, developer of the tremendously popular Lone Wolf series of Neverwinter Nights fan modules. Additional design work has been completed by BioWare's Rob Bartel and Keith Hayward. Neverwinter Nights: ShadowGuard offers between 2 and 3 hours of gameplay.
<br>
<br>
<u>Neverwinter Nights: Witch's Wake</u> has been remastered from its original form, with professional voice-over, new features, and unique subraces. The sequel, Witch's Wake 2: The Witch Hunters, is already in development.</blockquote>
<br>
All of these modules also feature brand new music from community composer David John.</blockquote>
<br>
So, basically, you pay, you get voice overs above and beyond the normal modules you can just freely download, right? After years and years of hearing the fan made content is better than what <A href="http://www.bioware.com">BioWare</a> can offer with the game in it's defense, that's really all that's extra with this premium stuff, isn't it?
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>