Q: How are you dealing with the publicity and the hype of this game?
A: It’s been really cool. It’s a little tough to answer some of the same questions over and over again, but you know, this has been really great tonight because for the first time we have been able to talk to people that have actually played the game as opposed to us trying to convey what it is. We can actually talk about what it is instead of people writing about their interpretation, so that is kind of nice. But in the past, we had our two previous projects that we made at Troika, and then Fallout with Interplay, they were very low profile games. We’re artists, I’m an artist by trade, but I mean this project is very creative, very artistic. And people get into creative things because they like to make stuff, but you also want a lot of people to see it and appreciate it, kind of an ego thing. So while it was really cool to make those other games, the fact that they didn’t have a high profile was kind of like… you kind of want that high profile, you want people to see your game. You get really upset when you see other games and you think, why is that game getting all the hype? Why isn’t it our game? And some of our hype might not be deserved, but it’s about time we got to ride the wave of some hype as opposed to having to fight through the “hardcore RPG ghetto†as I like to call it. A lot of it has to do with the Half-Life 2 engine, which I’m perfectly fine about that, I mean I’m not trying to downplay that. We wouldn’t have been able to make this game without that engine.
You should have posted this instead. He talks about hype, he talks about misconceptions. He talks about Interplay. He talks about getting upset about all the bad, lousy games getting all the hype while the good stuff stays under the covers.
I'd suggest for you to stop making half-witted posts with comments like 'Oh.' All that does is downplay the actual content of the interview, which is by the way, an excellent read.
I don't see why you have to downplay the interview, Spazmo. The Codex isn't about catering to idiots.