Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Skyrim Preview Tidbits

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

<p>The French Official Playstation Magazine has some new information about Skyrim and <a href="http://www.neogaf.com/forum/showthread.php?t=422177" target="_blank">a faithful fan assembled a list</a> showing the details:</p>
<blockquote>
<p>- 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies<br />- Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.<br />- You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.<br />- The Spell Shield effect returns.<br />- Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.<br />- They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".<br />- Quest givers can give you more or less information about their quest depending on their disposition towards you.<br />- One dungeon is called 'Bleak Falls Barrow', and it is inhabited by the Draugr (the undead Nord warriors we first met in Bloodmoon). As you proceed through the dungeon, you'll eventually encounter a 'ghostly dragon priest', and eventually the dungeon boss, a giant 'Frostbite Spider'. It is said the dungeon is 'terryfing'.<br />- The quest to Bleak Falls Barrow is given to you by a shopkeeper called Lucan, whose priceless Draconic family heirloom (a golden claw) was stolen recently.<br />- Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.<br />- One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.<br />- The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.<br />- A Dragon Shout that slows down time (a la Bullet Time) is mentioned.<br />- Some Dragon Shouts are found in dungeons.<br />- There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.<br />- Radiant Story is in part inspired by the random encounters in Fallout 3.<br />- The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.<br />- It is possible to raise all skills to 100 but not possible to get all perks.<br />- The death of the King of Skyrim has sparked a civil war in the country.<br />- Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to attack it without warning. This may or may not involve setting it ablaze. ;)<br />- It talks about the improvement of NPC's and Radiant AI.<br />- Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."<br />- Haarfingar is said to be home to the largest trading port in Skyrim.<br />- The game apparently includes 'meteorogical effects': clouds gathering around mountaintops, etcetera.<br />- The glorious return of the Dwemer ruins is once again confirmed.<br />- One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves), and may even be a full-fledged Dunmer settlement.<br />- They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.<br />- The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.<br />- Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.<br />- A wounded dragon has a chance of crashing into the ground.<br />- You can cut dialogue short by walking away from the NPC.<br />- Dragon Shouts are assigned to the R3-button on the PS3 gamepad.<br />- Not every NPC will have a complete set of dialogue like in Oblivion. It'll be more like in Fallout 3, where only the 'important' NPC's have anything substantial to say.<br /><br />An interview with Todd Howard in the same magazine gives us some more info (some of this may be badly translated, so don't immediately believe everything you see here).<br />- Quests can influence each other. Quest A may be changed for you because you completed Quest B beforehand.<br />- Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.<br />- The game has 120 unique dungeons, worked on by 8 designers.</p>
</blockquote>
<p>A timeslowing dragon shout sounds cool. It's always good to have the edge when popping moles in realtime.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101645-the-elder-scrolls-v-skyrim-magazine-preview-tidbits.html">GB</a></p>
 

hanssolo

Educated
Joined
Apr 28, 2010
Messages
863
does "breaking and entering" mean lock bashing is in, or same-old spell/lockpick and the "breaking" is comprised of vases/cutlery/apples/etc. flying across the room as you move past them?

The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.

but will it have soil erosion?
 

Nostradumbass

Scholar
Joined
Sep 23, 2009
Messages
1,886
Location
chasing ass & leg Dick: multiheaded
"- Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy."

dumbfuckery of the highest level. archers dont hold their breath at any random moment. they momentarily pause their breath at the top or the bottom of their respiration cycle. holding your breath at random intervals and for prolonged periods of time (which is what the game will no doubt let you do), is a great way of making your body tremble more.
 

Lord Rocket

Erudite
Joined
Feb 6, 2008
Messages
1,089
let's all give a fuck about strict realism in our games about fucking dragons (inevitably modded in) and shooting lightning bolts out our jizzholes in order to slay hordes of orcs.
 

Krash

Arcane
Joined
Nov 26, 2008
Messages
3,057
Location
gengivitis
If this wasn't made by bethesda I could see myself looking forward to it.


But there have been just too many broken promises :(
 

Pablosdog

Prophet
Joined
Aug 6, 2008
Messages
1,879
I'm not going to lie, this sounds slightly promising. I like how useless mooks now will not have a billion things to say, so it's more like the earlier fallout games. Not like the writing will be any good, but who honestly expects this game to be more than window dressing? I like the idea of using a low magic setting as opposed to a high one, but dragons shitting everywhere kind of ruins that aspect doesn't it? It'll probably be fun to play with mods.
 

Stygian Lurker

Liturgist
Joined
Jan 28, 2011
Messages
577
Some of the information actually looks good...
But I'm not very optimistic about Skyrim, because Oblivion was shit.

:decline: of TES games... and Morrowind is one of my favourite games....
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,495
Oblivion was disapointing but nothing like the horror everyone try to make it looks like, its just the lack of video game knowledge , many teens here never played any games.
I've seen much worse than that. They improved drastically when they made the shivering isles expansion. Fallout 3 was another massive improvement, and new vegas is simply the best rpg produced in the last 5 years , so theres hope they learned something , they can make somethig good .
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
From a graphics whore perspective, it mentioned a few fascinating things. I'd love to see realistic physics in games especially with all the supposed technology that they now have. Despite this, we seem to be going backwards in games.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Some of that stuff actually sounds good.


Too bad I can clearly remember the Oblivion hype and how that sounded good.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Radiant Story still sounds like the name of a JRPG to me.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Xor said:
Radiant Story still sounds like the name of a JRPG to me.


There was a 'Radiata Stories' for PS2 a few years back, and 'Radiant Historia' for DS is being released this month.


So...close.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,926
Location
Swedish Empire
Mortmal said:
Oblivion was disapointing but nothing like the horror everyone try to make it looks like, its just the lack of video game knowledge , many teens here never played any games.
I've seen much worse than that. They improved drastically when they made the shivering isles expansion. Fallout 3 was another massive improvement, and new vegas is simply the best rpg produced in the last 5 years , so theres hope they learned something , they can make somethig good .

Bethesda prob didnt learn shit, Obsidian did.
 

SolipsisticUrge

Educated
Joined
Mar 28, 2010
Messages
145
Location
Cleveland
The things which excelled in New Vegas (writing, branching quest lines, etc.) had little to nothing to do with Bethesda. Given FO3's superiority to Oblivion, I cautiously say that Skyrim will also be better, but that's not saying much. Some of these ideas seem intriguing, but, as already stated, many things said about Oblivion prior to release seemed positive. Will wait for others' opinion on final product (or watching my consoletard roommate play it on his 360) before giving it a try.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
This

The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.

Sounds most certainly like bullshit.
 

Nope

Liturgist
Joined
Feb 22, 2011
Messages
108
While I strongly doubt the gameplay will be anything to write home about it looks like the lore might be, going by Kirkbride's comment over at the Imperial Library.
http://imperial-library.info/content/elder-scrolls-v?page=8
Maybe I shouldn't say this for fear of being All Authorative and shit, but, guys, Skyrim is seriously in good hands. It's a return to form that is both the best of Morrowind and the best of Oblivion.

Yeah, I wrote that last part. *I* did.

We're going back to Tamriel, people. Show some hope.
 

Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149
Well, that sounds promising, at least.

SerratedBiz said:
This

The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.

Sounds most certainly like bullshit.

They made a similar claim about Oblivion with regard to attacking caravans, so you're probably right.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
I hated Morrowind and Oblivion so Skyrim sounds like a improvement anyway. But then again, all the hype behind Oblivion's features which never made it to into the game (like AI or "Radiant AI").

First time playing Oblivion, I enjoyed it. But then it became a chore with absolutely no variation in the quests hours into the game and a dead soulless world. I really hated how the exploration into these nice looking tombs resulted in a reward.. of a enchanted dagger for my warrior or a enchanted bow with frost damage. What kind of asshole guardians guard a fucking bow enchanted to do +5 frost damage?
 
Joined
Oct 19, 2010
Messages
3,524
SerratedBiz said:
This

The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.

Sounds most certainly like bullshit.

Translation: We added a script to one of the corn stalks in a backwater village that increases the prices offered by the local vendor if you click on it and select "Burn this field down"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom