Tags: Kult: Heretic Kingdoms
<A href="http://www.rpgdot.com/">RPGDot</a> has posted <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1063">their review</a> of <A href="http://www.kult.3dpeople.de/">Kult: Heretic Kindgoms</a>. It's overall positive with complaints about passive attunements and the like, but it scores a <b>79%</b>. Here's a bit on the attunements:
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<blockquote>There's a key strategic twist: many Attunements have a condition that must be met for the Attunement to work, such as "No Armour", "Melee" or an elemental alignment. In the case of elemental alignments, the character must be using a weapon of the correct alignment. For example, Fleet of Foot increases movement speed and is an air Attunement - it will only work in combination with an air weapon such as a Militia Air Bow. On the other hand, changing to a different weapon - say, a fire-aligned Shaman's Staff - will deactivate Fleet of Foot but any fire Attunements will instantly switch on. This opens up a gamut of possibilities: players may choose to specialise in one type of Attunement or combine different alignments, which can be accessed by switching weapons.</blockquote>
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Which would confuse the hell out of me, and force me to just deal with one element.
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Thanks, <b>Dhruin</b>!
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<A href="http://www.rpgdot.com/">RPGDot</a> has posted <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1063">their review</a> of <A href="http://www.kult.3dpeople.de/">Kult: Heretic Kindgoms</a>. It's overall positive with complaints about passive attunements and the like, but it scores a <b>79%</b>. Here's a bit on the attunements:
<br>
<br>
<blockquote>There's a key strategic twist: many Attunements have a condition that must be met for the Attunement to work, such as "No Armour", "Melee" or an elemental alignment. In the case of elemental alignments, the character must be using a weapon of the correct alignment. For example, Fleet of Foot increases movement speed and is an air Attunement - it will only work in combination with an air weapon such as a Militia Air Bow. On the other hand, changing to a different weapon - say, a fire-aligned Shaman's Staff - will deactivate Fleet of Foot but any fire Attunements will instantly switch on. This opens up a gamut of possibilities: players may choose to specialise in one type of Attunement or combine different alignments, which can be accessed by switching weapons.</blockquote>
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<br>
Which would confuse the hell out of me, and force me to just deal with one element.
<br>
<br>
Thanks, <b>Dhruin</b>!
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