Tags: Star Wars: Knights of the Old Republic
<a href="http://rpgvault.ign.com/">RPG Vault</a> has put up <a href="http://rpgvault.ign.com/articles/380/380283p1.html">a dev diary on skills</a> for <A href="http://www.swkotor.com/">Star Wars: Knights of the Old Republic</a>. There's eight of them, and an explanation of what they do. Here's a taste of the thing:
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<blockquote>Those of you familiar with Neverwinter Nights will notice right off that <u>we've pared down the list of available skills considerably for Knights of the Old Republic</u>. The big advantage of this is that it allows us to make sure each and every skill is useful throughout the entire game. We can design our levels so that we know a player who selects ranks in Computer Programming, for example, will get as much use and benefit out of that skill as someone who chooses to gain ranks in Security. <u>That's the great thing about the game; no matter what style you prefer (hack 'n' slash, role-playing, stealth or strategy) you'll enjoy playing it.</u> And of course, the various party members who join you will all have their own particular strengths and weaknesses in each of these skills, allowing you to switch between characters to select the best man (or woman, or wookiee or droid...) for the job.</blockquote>
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For those of you familiar with the hype of <A href="http://nwn.bioware.com">Neverwinter Nights</a>...
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<br>
Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>
<a href="http://rpgvault.ign.com/">RPG Vault</a> has put up <a href="http://rpgvault.ign.com/articles/380/380283p1.html">a dev diary on skills</a> for <A href="http://www.swkotor.com/">Star Wars: Knights of the Old Republic</a>. There's eight of them, and an explanation of what they do. Here's a taste of the thing:
<br>
<br>
<blockquote>Those of you familiar with Neverwinter Nights will notice right off that <u>we've pared down the list of available skills considerably for Knights of the Old Republic</u>. The big advantage of this is that it allows us to make sure each and every skill is useful throughout the entire game. We can design our levels so that we know a player who selects ranks in Computer Programming, for example, will get as much use and benefit out of that skill as someone who chooses to gain ranks in Security. <u>That's the great thing about the game; no matter what style you prefer (hack 'n' slash, role-playing, stealth or strategy) you'll enjoy playing it.</u> And of course, the various party members who join you will all have their own particular strengths and weaknesses in each of these skills, allowing you to switch between characters to select the best man (or woman, or wookiee or droid...) for the job.</blockquote>
<br>
<br>
For those of you familiar with the hype of <A href="http://nwn.bioware.com">Neverwinter Nights</a>...
<br>
<br>
Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>