Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Sacred Plus rambling review at Gaming Headlines

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,867
Location
Behind you.
Tags: Sacred Plus

<a href="http://www.gamingheadlines.co.uk/">Gaming Headlines</a> has posted a <A href="http://www.gamingheadlines.co.uk/view.asp?id=687">review</a> of <a href="http://www.sacred-plus.com">Sacred Plus</a>. It's an interesting read, considering the subtitle for the thing is <i>"A classic styled RPG in 2004? Just the way it should be!"</i> So, take that as the theme of the beast. Here's a bit about the actual game, because there's not too much there about the actual game but there's paragraphs talking about <A href="http://www.blizzard.com/diablo2/">Diablo 2</a> and other games:
<br>
<br>
<blockquote>The limited choice of characters is not the only similarity Sacred bears to Diablo 2, upgradeable items, class specific items, magical items, and armour sets make for other similarities - although it could be argued these are present in almost all RPGs, and indeed they are - your loot is also stashed in a Chest, not unlike the chest which is almost the first thing you see when starting a game of Diablo 2. Due to the detailed, hand crafted world in which Sacred is set randomly generated dungeons become somewhat impossible which limits the replayability of the game. Random dungeons, however, only thinly veil the fact that you are playing through the same adventure again, personally I prefer the hand-crafted world approach and a careful attention to detail giving me places to explore time and time again until all of their secrets have been revealed.</blockquote>
<br>
<br>
They added random dungeon in the <i>Plus</i> add on? I didn't know that!
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
Errrr.... neither did I, and I've played it. :?

Edit: Actually, now that I've read the review, he's saying that random dungeons are almost impossible with the detail that Sacred has in it's environments. I've played with the Plus and all dungeons were the same, sorry to say. But, hey, it's free and does add alot more content.
 

Halenthal

Liturgist
Joined
Mar 11, 2004
Messages
145
Location
Arkansas, of all places
The upgrade to Plus is free if you already own Sacred, just download 130 megs. If you don't own Sacred, you can purchse the retail Sacred Plus edition which is normal Sacred with the Plus addon already installed.

Either way, there's absolutely no random dungeons in Sacred, and due to the way the world is drawn, there can't be. The review is actually saying how there isn't random dungeons in Sacred but it's saying that in a pretty circular way-I had to read it a few times because I know for damn sure there's no random dungeons in the game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom