Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.hcgamer.hu>HC Gamer</a> has scored an <a href=http://www.hcgamer.hu/gamer/index.php?p=5&c=11247&hw=1&tores=1>exclusive interview</a> with <b>Pete Hines</b> of the <a href=http://www.elderscrolls.com/>Oblivion</a>'s fame. The questions are retarded, so I'll post only the answers.
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<blockquote>This time we've realized how much combat people really do in a game like this...</blockquote>3 combat focused TES games later, Bethesda's finally realized that people who play these games like combat. Well, better late than never, I suppose.
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<blockquote>We really are striving to get the kinetic energy of guys bashing each other with swords down, and do it right, because no one has yet.</blockquote>Because nobody gave a damn before?
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<blockquote>There are special moves you can perform and the blocking is active. So the timing of it becomes a key strategy in fighting.</blockquote>Yeah, the timing is what's been missing from all the previous games. That and jumping puzzles.
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<a href=http://www.hcgamer.hu>HC Gamer</a> has scored an <a href=http://www.hcgamer.hu/gamer/index.php?p=5&c=11247&hw=1&tores=1>exclusive interview</a> with <b>Pete Hines</b> of the <a href=http://www.elderscrolls.com/>Oblivion</a>'s fame. The questions are retarded, so I'll post only the answers.
<br>
<br>
<blockquote>This time we've realized how much combat people really do in a game like this...</blockquote>3 combat focused TES games later, Bethesda's finally realized that people who play these games like combat. Well, better late than never, I suppose.
<br>
<br>
<blockquote>We really are striving to get the kinetic energy of guys bashing each other with swords down, and do it right, because no one has yet.</blockquote>Because nobody gave a damn before?
<br>
<br>
<blockquote>There are special moves you can perform and the blocking is active. So the timing of it becomes a key strategy in fighting.</blockquote>Yeah, the timing is what's been missing from all the previous games. That and jumping puzzles.
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