Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.rpgplanet.com/morrowind/index.asp>Morrowind Summit</a> had an opportunity to ask <b>Todd Howard</b> <a href=http://www.rpgplanet.com/morrowind/oblivion/communityinterview.asp>20 questions</a>. The questions are retarded, so let's focus on that:
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<blockquote>The population in Cyrodiil, the assumed main setting for Oblivion, is said to be ‘thousands upon thousands'. With such a small NPC bank, how do you plan on emulating this massive crowd?
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Could you give the fans any information regarding the behavior of water--eg. flowing and making puddles--and if it will be able to be above or below "0" level?
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Will Oblivion return to the location based music concept apparent in earlier installments of the TES series, with dedicated music for dungeons and different aspects like timing and weather?
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Are there plans on utilizing the entire viewable map area this time, including the water areas as places of interest and underwater quests?
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Those of us who are explorers wish to know how you are planning on implementing a border for the map [province]. Will this be similar to Morrowind's infinite ocean?</blockquote>
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The correct answer to these and other question is "Who gives a fuck?"
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<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.rpgplanet.com/morrowind/index.asp>Morrowind Summit</a> had an opportunity to ask <b>Todd Howard</b> <a href=http://www.rpgplanet.com/morrowind/oblivion/communityinterview.asp>20 questions</a>. The questions are retarded, so let's focus on that:
<br>
<br>
<blockquote>The population in Cyrodiil, the assumed main setting for Oblivion, is said to be ‘thousands upon thousands'. With such a small NPC bank, how do you plan on emulating this massive crowd?
<br>
<br>
Could you give the fans any information regarding the behavior of water--eg. flowing and making puddles--and if it will be able to be above or below "0" level?
<br>
<br>
Will Oblivion return to the location based music concept apparent in earlier installments of the TES series, with dedicated music for dungeons and different aspects like timing and weather?
<br>
<br>
Are there plans on utilizing the entire viewable map area this time, including the water areas as places of interest and underwater quests?
<br>
<br>
Those of us who are explorers wish to know how you are planning on implementing a border for the map [province]. Will this be similar to Morrowind's infinite ocean?</blockquote>
<br>
The correct answer to these and other question is "Who gives a fuck?"
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>