Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Prelude of Darkness 1.35 patch available

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
Tags: Prelude to Darkness

<b>Mat Williams</b> sends word that the <A href="http://www.zero-sum.com/downloads.html">patch</a> for <A href="http://www.zero-sum.com">Prelude to Darkness</A> is read for downloading. Here's the fix list:
<br>
<br>
<blockquote><b>Fixes and Changes:</b>
<br>
<br>
- Fixed lockup during discussion with Shirag
<br>
- Fixed unconscious characters not awakening after combat and made resting awaken unconscious characters
<br>
- Fixed issue with Thaumaturgy improving instead of Gifts when used
<br>
- Fixed some background memory issues
<br>
- Added Alt key highlighting to combat
<br>
</blockquote>
<br>
<br>
Doh! There goes my free Thaumaturgy skill!
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom