Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://gr.bolt.com>Game Revolution</a> has posted a <a href=http://gr.bolt.com/games/xbox/rpg/star_wars_kotor_2.htm>review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a>. The reviewer mostly complains about the lack of new features that actually add something, and yesterday's graphics.
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<blockquote>The thing about these changes is that they are all relatively minor. The prestige classes are merely extensions of the three Jedi categories (Guardian, Consular and Sentinel). The new feats and powers are mostly minor upgrades, such as the ability to deflect blaster bolts with your hand instead of your lightsaber, or, in return, the ability to make your blaster bolts a little harder to deflect. Don't expect any new major combat moves or abilities or a force power that lets you set your enemies aflame. You'll be playing The Sith Lords exactly the same way you played KOTOR.</blockquote>
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I'm really surprised about that. I thought that the game is loaded with new stuff: the influence system, new fighting styles, new classes, new feats, very improved repair system, etc; yet every review basically states the same thing: EXACTLY like the first one, nothing new to see there, folks. It's a <i>mystary</i>!
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<a href=http://gr.bolt.com>Game Revolution</a> has posted a <a href=http://gr.bolt.com/games/xbox/rpg/star_wars_kotor_2.htm>review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a>. The reviewer mostly complains about the lack of new features that actually add something, and yesterday's graphics.
<br>
<br>
<blockquote>The thing about these changes is that they are all relatively minor. The prestige classes are merely extensions of the three Jedi categories (Guardian, Consular and Sentinel). The new feats and powers are mostly minor upgrades, such as the ability to deflect blaster bolts with your hand instead of your lightsaber, or, in return, the ability to make your blaster bolts a little harder to deflect. Don't expect any new major combat moves or abilities or a force power that lets you set your enemies aflame. You'll be playing The Sith Lords exactly the same way you played KOTOR.</blockquote>
<br>
I'm really surprised about that. I thought that the game is loaded with new stuff: the influence system, new fighting styles, new classes, new feats, very improved repair system, etc; yet every review basically states the same thing: EXACTLY like the first one, nothing new to see there, folks. It's a <i>mystary</i>!
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