Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
There is a short article on <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> in the January issue (yes, it's from teh future!) of <b>PC Gamer</b>. The article informs the readers that Oblivion "will be a return to a more medieval-feeling gameworld, as opposed to the more fantastic sword-and-sorcery realm of Morrowind"
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<blockquote>Most impressive is the foliage and terrain of the forest environments. The developers have gone to almost absurd lengths to make it this way; for example, <i>soil erosion</i> is modeled in the game engine, based on terrain studies by geologists. Eureka!</blockquote>I'm pretty sure that Morrowind's gameplay was also suggested by geologists. They are a fun bunch.
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<blockquote>More importantly, the combat system is now based on a real-time "genuine hit" system. In other words, say goodbye to the old style of furiously clicking the fire button and hoping the behind-the-scenes dice-rolling scored a hit</blockquote>...and say hello to the similarly old style of furiously clicking the fire button and hoping that you hit something. Teh revolushun!
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<blockquote>What won't change is the focus on deep, ultra-customized character play. You'll have <u>expansive magic trees</u> and inventory options, and a new level of Barbie-doll individuality for gear and weapons.</blockquote>Expansive magic trees, huh? Is that the big secret, MrSmiley? Care to comment on that if you can? Anyway, opinions on the magic trees, please.
There is a short article on <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> in the January issue (yes, it's from teh future!) of <b>PC Gamer</b>. The article informs the readers that Oblivion "will be a return to a more medieval-feeling gameworld, as opposed to the more fantastic sword-and-sorcery realm of Morrowind"
<br>
<br>
<blockquote>Most impressive is the foliage and terrain of the forest environments. The developers have gone to almost absurd lengths to make it this way; for example, <i>soil erosion</i> is modeled in the game engine, based on terrain studies by geologists. Eureka!</blockquote>I'm pretty sure that Morrowind's gameplay was also suggested by geologists. They are a fun bunch.
<br>
<br>
<blockquote>More importantly, the combat system is now based on a real-time "genuine hit" system. In other words, say goodbye to the old style of furiously clicking the fire button and hoping the behind-the-scenes dice-rolling scored a hit</blockquote>...and say hello to the similarly old style of furiously clicking the fire button and hoping that you hit something. Teh revolushun!
<br>
<br>
<blockquote>What won't change is the focus on deep, ultra-customized character play. You'll have <u>expansive magic trees</u> and inventory options, and a new level of Barbie-doll individuality for gear and weapons.</blockquote>Expansive magic trees, huh? Is that the big secret, MrSmiley? Care to comment on that if you can? Anyway, opinions on the magic trees, please.