Muze said:
oh one more thing. You brought up a very good point about linearity in this game. I've seen posts in the RPG newsgroup that denounce Arx for "being on rails," which I just think is not true. To paraphrase your comments - the story is linear, the game is not. There's a HUGE difference there.
Thanks. I'm glad to hear that my good points don't go unnoticed. :wink:
Nobody every complained that way about Baldur's Gate but that's linear in the same fashion.
When I first played Baldur's Gate, I didn't think much about it and simply played through the game (several times) and enjoyed my experience with it due to the atmosphere of the game world, and the whole Tolkienesque 'you're a young man going out on an adventure' sort of feeling that the game seemed to have.
In retrospect, I must say that BG suffered from a lot of downfalls especially in quest solutions, for which there was usually only one way to finish a quest, and the stupidity of the NPCs, which pretty much did everything you told them to, even if it was out of character. I suppose that suspension of disbelief helped alleviate that issue for me, but the developers (i.e. Bioware) shouldn't force that sort of thing upon the player.
People compare Arx to Fallout, expecting the same level of open-endedness, which is totally unfair considering the graphical superiority of Arx over top view RPGs which have more freedom to create huge sprawling worlds.
I know what you're thinking: Morrowind. Well as far as I'm concerned there IS no cohesive story there. I mean sure there's a story that you may follow, but all that open-endedness is just bland and in no way like Fallout.
I've nothing to say about your first point, but concerning Morrowind, there IS a cohesive story. It just plays out in a more 'realistic' timeframe (i.e. a few weeks of play!) than any other game I've ever played. Fallout and Baldur's Gate could be finished in a day or two. Arcanum in a couple of weeks (though I've yet to get into it at all, because I'm too busy with Morrowind).
Anyway, concerning Morrowind's storyline, it's cohesive, but because it follows a realistic timeframe, you won't see much of it happen too fast and it's pretty easy to get sidetracked by the game's three Great Houses, the various Imperial factions and the politics involved. It is, in a word, overwhelming.
The realistic sociology in Morrowind is but one of the things that's caused my mind to completely immerse itself in Morrowind. If you can grasp that sort of thing, assuming you enjoy the subject (and who in the right mind wouldn't?), Morrowind's definitely a game that'll keep you hooked for months. It is in no way bland. It seems bland at first, but can't you say the same thing about real world politics at first glimpse?
Most people have this idea that the only reason that America wants to get at Iraq is to get at the oil. But if you bothered to research slightly deeper into the matter you'd quickly realize that the oil issue barely scratches the surface of the whole matter. There's geopolitics involved, not to mention technological arms competitions/races and other thigns like that. It's kind of like how the Gulf War was partly a competition between American equipment and Soviet equipment.