Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://rpgvault.ign.com>RPG Vault</a> has posted the <a href=http://rpgvault.ign.com/articles/575/575798p1.html>second part</a> of the <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a> wrap report with <b>Chris Avellone</b> and <b>Chris Parker</b>
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<blockquote><b>MCA:</b> As far as the story goes, I think maybe we were trying too hard for an Empire Strikes Back feel especially in terms of the revelations toward the end game and the resolutions - we just wanted the player to feel like there was something more going on, something greater, and it may not have seemed to tie together as well as it should. We could have made more of an effort to keep the game more self-contained, but the more that option was discussed toward the end, the less appealing it seemed - we wanted more of a sense that the saga would continue, that what was happening was only symptomatic of something occurring on an even greater scale. I think this is something that sat well with some gamers, but not others.
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<b>Parker:</b> And unfortunately, we can't really talk about any other things that we are looking to do, but I think <u>we'll always be in the realm of RPGs, although we are also looking at doing some very RPG lite stuff - as much as we love the hard-core RPG, we have no desire to get pigeon holed with a super hardcore reputation.</u> At the same time, while BioWare has been more than amazing and gracious in helping us get started, we would like to do a game that isn't a sequel to one of their products - we can't really prove ourselves until we do that, can we? So that's important for us, too.</blockquote>
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Well, considering that they don't have a clue what a hardcore RPG is, it's definitely a good decision.
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<a href=http://rpgvault.ign.com>RPG Vault</a> has posted the <a href=http://rpgvault.ign.com/articles/575/575798p1.html>second part</a> of the <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a> wrap report with <b>Chris Avellone</b> and <b>Chris Parker</b>
<br>
<br>
<blockquote><b>MCA:</b> As far as the story goes, I think maybe we were trying too hard for an Empire Strikes Back feel especially in terms of the revelations toward the end game and the resolutions - we just wanted the player to feel like there was something more going on, something greater, and it may not have seemed to tie together as well as it should. We could have made more of an effort to keep the game more self-contained, but the more that option was discussed toward the end, the less appealing it seemed - we wanted more of a sense that the saga would continue, that what was happening was only symptomatic of something occurring on an even greater scale. I think this is something that sat well with some gamers, but not others.
<br>
....
<br>
<b>Parker:</b> And unfortunately, we can't really talk about any other things that we are looking to do, but I think <u>we'll always be in the realm of RPGs, although we are also looking at doing some very RPG lite stuff - as much as we love the hard-core RPG, we have no desire to get pigeon holed with a super hardcore reputation.</u> At the same time, while BioWare has been more than amazing and gracious in helping us get started, we would like to do a game that isn't a sequel to one of their products - we can't really prove ourselves until we do that, can we? So that's important for us, too.</blockquote>
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Well, considering that they don't have a clue what a hardcore RPG is, it's definitely a good decision.
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