Tags: Larian Studios
<a href="http://www.homelanfed.com/">HomeLAN Fed</a> offers up a <A href="http://www.homelanfed.com/index.php?id=28308">2004 wrap up interview</a> with <b>David Walgrave</b> of <A href="http://www.larian.com/">Larian Studios</a>. They're the guys who made <A href="http://www.beyond-divinity.com">Beyond Divinity</a>, by the way. Anyhoo, here's the disappointment question:
<br>
<br>
<blockquote><b>HomeLAN - What video or PC game that was released in 2004 that you played was the most disappointing and why?
<br>
<br>
David Walgrave</b> - I'm not going to name names, but a lot of games these days aren't challenging anymore. You don't need "skills" or practice anymore, just a lot of time to go from point A to point B (unhindered) and then the game ends. It's as if they forgot to implement a "Game Over" screen, and a lot of games aren't replayable because of that. People are always talking about how long it takes them to finish a game. I'd rather see people talking about how long a game still lasts after you've finished it. Working for a developer though, I do see the pro's and con's of both types of games...</blockquote>
<br>
<br>
So, errr.. What kind of skills should a CRPG require of a player?
<a href="http://www.homelanfed.com/">HomeLAN Fed</a> offers up a <A href="http://www.homelanfed.com/index.php?id=28308">2004 wrap up interview</a> with <b>David Walgrave</b> of <A href="http://www.larian.com/">Larian Studios</a>. They're the guys who made <A href="http://www.beyond-divinity.com">Beyond Divinity</a>, by the way. Anyhoo, here's the disappointment question:
<br>
<br>
<blockquote><b>HomeLAN - What video or PC game that was released in 2004 that you played was the most disappointing and why?
<br>
<br>
David Walgrave</b> - I'm not going to name names, but a lot of games these days aren't challenging anymore. You don't need "skills" or practice anymore, just a lot of time to go from point A to point B (unhindered) and then the game ends. It's as if they forgot to implement a "Game Over" screen, and a lot of games aren't replayable because of that. People are always talking about how long it takes them to finish a game. I'd rather see people talking about how long a game still lasts after you've finished it. Working for a developer though, I do see the pro's and con's of both types of games...</blockquote>
<br>
<br>
So, errr.. What kind of skills should a CRPG require of a player?