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Review Seal of Evil review at RPGDot

Saint_Proverbius

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Tags: Seal of Evil

<A href="http://www.rpgdot.com/">RPGDot</a> has posted <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1070">a review</a> of <A href="http://eng.objectgames.com/soe/">Seal of Evil</a>, another CRPG set in ancient Chinese lore by <A href="http://eng.objectgames.com">Object Software</a>. The final score on the thing is a <b>72%</b>. Here's part of the conclusion:
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<blockquote>What then can we conclude? For the most part, I really enjoyed this game, despite its frustrations. It's linear, even though it has tons of quests and you can go everywhere on each individual map. Once you finish an area you can't return. Some areas are not available until triggered or certain quests are either given or completed. You don't create your own characters, you get what you are given; primarily angst filled teens who have either lost their parents, or who are searching for them. The combat is not really very engaging and at times is extremely tedious. There is a lot of combat. In fact, towards the end of the game it is mainly combat.</blockquote>
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Not being able to create your own character is kind of what does this game in for me.
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Thanks, <b>Dhruin</b>!
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Eclecticist

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I am enjoying Prince of Qin at the moment, so I think I will buy this if it gets released here and isn't too expensive.
 

Shagnak

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Eclecticist said:
I am enjoying Prince of Qin at the moment, so I think I will buy this if it gets released here and isn't too expensive.

Aye, me too, despite incredi-crap(tm) voice acting.

I wonder, does the sequel improve on this? (or supply a big huge screen-filling shiny red OFF button for it?)
 

Otaku_Hanzo

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Oct 19, 2003
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Shagnak said:
Aye, me too, despite incredi-crap(tm) voice acting.

Yeah, that was about the only complaint I had about the game. But you have to admit it was like playing through an old martial arts movie. ;) Heck, some of those chinamen had awesome british accents. :P

Not being able to make my own character kind of threw me off at first as well, but then I realized it was part of the story and served a purpose. I really don't mind that lack of feature as long as I get at least some customizability over the character. PoQ had that going for it at least. Not as much customization freedom as Kult had, but it was still there.
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I bought the import and am enjoying it in the same way I enjoyed PoQ, there are a few nice tweaks over PoQ, none of which are voice acting :P

It does have perhaps the stupidest dungeon ever with hoards of monsters that run at you and explode, unless you get a lucky shot in and stun them, which is fairly hard with the crappy combat.

There is some customization in that your 5 skills (earth, wood, fire, water, metal) can open up hidden abilities in skills (if your Paladin has 60 water he gets a high freeezing chance on a certain attack). But you get all skills automatically and upgrade them by digging through villagers valuables or doing some quests.
 

Onikage

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Apr 25, 2004
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Czech Rep.
i was most disappointed by this game. as much as i like chinese history as well as films like House of Flying Daggers or the Hero, i simply could not stand this game for more than two hours. could be fine on a PDA when going on a bus (like a Generation Next Zelda ;), but it's far from being a serious rpg (the kind of Gothic, Arx, Morrowind, Geneforge..). incessant fights, linearity, unexpectable quest cancelling (failing) and more. there are positive elements in the game as well (some of the graphics, though it's very "clean-ish", the chinese voice-overs, the story, nice characters) but hell, none of these improved the playability for me. maybe my galfriend would like to have a try at it?
 

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