Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.game-over.net>Game Over</a> has posted a somewhat <a href=http://www.game-over.net/reviews.php?page=xboxreviews&id=194>positive review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a>, giving it <b>89%</b>, but noting the rushed ending and technical issues.
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<blockquote>I'm not talking about glitches or bugs just yet, although they're here in abundance. Instead, I'm talking about plot threads that don't go anywhere, because the payoff was cut so Obsidian could make the deadline. HK-47 has a subplot without a resolution, several areas have unaccountably inaccessible areas, there's at least one subquest that's almost impossible to complete, a couple of characters are built up as important and then abandoned, and the last two hours of the game are a running fight scene without any storyline to speak of. After sixteen to twenty hours' worth of intricately plotted role-playing goodness, KOTOR2 chucks it out the window and makes the game's final level a shooting gallery.</blockquote>
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All those "No, we did NOT rush the game" comments from the developers come to mind.
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<a href=http://www.game-over.net>Game Over</a> has posted a somewhat <a href=http://www.game-over.net/reviews.php?page=xboxreviews&id=194>positive review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a>, giving it <b>89%</b>, but noting the rushed ending and technical issues.
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<blockquote>I'm not talking about glitches or bugs just yet, although they're here in abundance. Instead, I'm talking about plot threads that don't go anywhere, because the payoff was cut so Obsidian could make the deadline. HK-47 has a subplot without a resolution, several areas have unaccountably inaccessible areas, there's at least one subquest that's almost impossible to complete, a couple of characters are built up as important and then abandoned, and the last two hours of the game are a running fight scene without any storyline to speak of. After sixteen to twenty hours' worth of intricately plotted role-playing goodness, KOTOR2 chucks it out the window and makes the game's final level a shooting gallery.</blockquote>
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All those "No, we did NOT rush the game" comments from the developers come to mind.
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