Tags: Elder Scrolls III: Morrowind
<A href="http://www.gamespy.com/">GameSpy</a> has named <A href="http://www.morrowind.com">Morrowind</a> as it's <A href="http://www.gamespy.com/goty2002/pc/index6.shtml">PC RPG of the Year</a>, which is nice because it was a pretty gosh darn neat game for what it was. Here's why:
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<blockquote>What really wins over fans of Morrowindis the depth of the game world. No two parts of the game map are alike, and every nook and cranny is populated by unique beasts or talkative NPCs. Although it takes place in a fantasy setting, this is no generic swords-elves-dragons-n'-dwarves deal. Morrowindhas its own unique culture, its own history, its own factions and politics, all supported by reams and reams of well-written in-game dialogue and texts. As you make your mark in the world you have to begin choosing sides with the argumentative locals. You feel that you're really a part of Morrowind, but even more than that, the world feels like a realplace. </blockquote>
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Talkative NPCs is usually nice, but that dialogue browser format killed that feature for me.
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Runners up were <A href="http://www.larian.com">Divine Divinity</a> and <a href="http://nwn.bioware.com">Neverwinter Nights</a>.
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Spotted this at <A href="http://www.rpgdot.com">RPGDot</A>.
<A href="http://www.gamespy.com/">GameSpy</a> has named <A href="http://www.morrowind.com">Morrowind</a> as it's <A href="http://www.gamespy.com/goty2002/pc/index6.shtml">PC RPG of the Year</a>, which is nice because it was a pretty gosh darn neat game for what it was. Here's why:
<br>
<br>
<blockquote>What really wins over fans of Morrowindis the depth of the game world. No two parts of the game map are alike, and every nook and cranny is populated by unique beasts or talkative NPCs. Although it takes place in a fantasy setting, this is no generic swords-elves-dragons-n'-dwarves deal. Morrowindhas its own unique culture, its own history, its own factions and politics, all supported by reams and reams of well-written in-game dialogue and texts. As you make your mark in the world you have to begin choosing sides with the argumentative locals. You feel that you're really a part of Morrowind, but even more than that, the world feels like a realplace. </blockquote>
<br>
<br>
Talkative NPCs is usually nice, but that dialogue browser format killed that feature for me.
<br>
<br>
Runners up were <A href="http://www.larian.com">Divine Divinity</a> and <a href="http://nwn.bioware.com">Neverwinter Nights</a>.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</A>.