Tags: Warp Rogue
<A href="http://todoom.sourceforge.net/">Tower of Doom</a> version <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.2.0-win.zip?download">0.2.0</A> has been released. It's that Warhammer 40k rogue-like for those who don't remember all the previous postings about it. It's been a while since we've posted about it, so here's the massive changelog:
<br>
<br>
<ul><li>documentation updates:
<br>
- new sections "FACTIONS", "ADVANCEMENT"
<br>
<li> added a textfile which contains spoilers (spoilers.txt)
<br>
<li> the final level uses a special pre-defined map now.
<br>
<li> resistance messages were missing. fixed.
<br>
<li> Pink Horrors spawn Blue Horrors at death now.
<br>
<li> Hall of Fame entries contain the character's race now.
<br>
<li> some characters were too fast (bug in AI running routine). fixed.
<br>
<li> the engine supports companions/parties now.
<br>
<li> improved the pathfinder (better results, faster)
<br>
<li> major source code cleanup
<br>
<li> completely overhauled the monster list. The game should be more challenging now.
<br>
<li> transformed the manual and the compile guide into valid XHTML
<br>
<li> added four new factions: Nurgle, Khorne, Tzeentch, Slaanesh
<br>
<li> NPC drops (at death) messed up the screen(no "xxx dies." message. NPC already dead but still shown as alive on screen). Fixed.
<br>
<li> removed NPC
<br>
- Noam Rand, Insane Inmate
<br>
<li> added new NPC
<br>
- Martin Bitterfels
<br>
<li> implemented a more sophisticated faction system with faction relationships etc. The current factions are: Player, Chaos, Rogue Traders, Monodominants
<br>
<li> new command "use skill" (k)
<br>
<li> added new item attributes
<br>
- Master Crafted
<br>
- Chaotic
<br>
<li> added critical hit messages
<br>
<li> added new skills
<br>
- Strike to Injure
<br>
- Engineering
<br>
- Crack Shot
<br>
<li> added new item
<br>
- Knuckle Dusters
<br>
<li> added new careers
<br>
- Engineer (human/basic)
<br>
- Techadept (human/advanced)
<br>
- Techpriest (human/advanced)
<br>
- Protagonist (human/basic)
<br>
- Mercenary Captain (human/advanced)</ul>
<br>
<br>
So, now it's possible to <i>Strike to Injure</i> that <i>Blue Horror</i> that was spawned when you killed that <i>Pink Horror</i> with the <i>Master Crafted</i> gun you got from <i>Martin Bitterfels</i>.
<br>
<A href="http://todoom.sourceforge.net/">Tower of Doom</a> version <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.2.0-win.zip?download">0.2.0</A> has been released. It's that Warhammer 40k rogue-like for those who don't remember all the previous postings about it. It's been a while since we've posted about it, so here's the massive changelog:
<br>
<br>
<ul><li>documentation updates:
<br>
- new sections "FACTIONS", "ADVANCEMENT"
<br>
<li> added a textfile which contains spoilers (spoilers.txt)
<br>
<li> the final level uses a special pre-defined map now.
<br>
<li> resistance messages were missing. fixed.
<br>
<li> Pink Horrors spawn Blue Horrors at death now.
<br>
<li> Hall of Fame entries contain the character's race now.
<br>
<li> some characters were too fast (bug in AI running routine). fixed.
<br>
<li> the engine supports companions/parties now.
<br>
<li> improved the pathfinder (better results, faster)
<br>
<li> major source code cleanup
<br>
<li> completely overhauled the monster list. The game should be more challenging now.
<br>
<li> transformed the manual and the compile guide into valid XHTML
<br>
<li> added four new factions: Nurgle, Khorne, Tzeentch, Slaanesh
<br>
<li> NPC drops (at death) messed up the screen(no "xxx dies." message. NPC already dead but still shown as alive on screen). Fixed.
<br>
<li> removed NPC
<br>
- Noam Rand, Insane Inmate
<br>
<li> added new NPC
<br>
- Martin Bitterfels
<br>
<li> implemented a more sophisticated faction system with faction relationships etc. The current factions are: Player, Chaos, Rogue Traders, Monodominants
<br>
<li> new command "use skill" (k)
<br>
<li> added new item attributes
<br>
- Master Crafted
<br>
- Chaotic
<br>
<li> added critical hit messages
<br>
<li> added new skills
<br>
- Strike to Injure
<br>
- Engineering
<br>
- Crack Shot
<br>
<li> added new item
<br>
- Knuckle Dusters
<br>
<li> added new careers
<br>
- Engineer (human/basic)
<br>
- Techadept (human/advanced)
<br>
- Techpriest (human/advanced)
<br>
- Protagonist (human/basic)
<br>
- Mercenary Captain (human/advanced)</ul>
<br>
<br>
So, now it's possible to <i>Strike to Injure</i> that <i>Blue Horror</i> that was spawned when you killed that <i>Pink Horror</i> with the <i>Master Crafted</i> gun you got from <i>Martin Bitterfels</i>.
<br>